Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Symbstructions
Visar 1–9 av 9 poster
Uppdatering: 8 dec, 2024 @ 11:26

[v1.6]
- Major update: mod settings should work now
- Puzzle tweaks in light of recent reports

Uppdatering: 25 dec, 2021 @ 23:21

[v1.5b]
- Keypad puzzle fix

Uppdatering: 17 dec, 2021 @ 14:04

[v1.5]
- Additional logging for future LFA support
- Minor puzzle fixes

Uppdatering: 12 dec, 2021 @ 13:21

[v1.4]
- Added CancelString override to CutAllParity and CutIndexColor (this was causing weird logging such as "Do not cut any NONE wires ...")

Uppdatering: 12 dec, 2021 @ 9:27

[v1.3b]
- Added JsonIgnoreAttribute to EnabledPuzzles

Uppdatering: 12 dec, 2021 @ 9:10

[v1.3] Major update
- Added two new settings! (WiresPuzzleEnabled and KeypadPuzzleEnabled)
- DigitsUnique now affects variable generation

Uppdatering: 12 dec, 2021 @ 8:06

[v1.2]
- Mod settings fix
- LessThan is fucked (reworked a few keypad puzzles)
More puzzles coming in the future

Uppdatering: 11 dec, 2021 @ 19:46

[v1.1] Major update (pre-release)
- Added TP support
- Keypad will now strike if you enter any digit incorrectly mid-submission (instead of one evaluation after full input)
- Module will no longer generate a new puzzle immediately after an incorrect action

Uppdatering: 11 dec, 2021 @ 12:16

[v1.0] Initial publish