Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Symbstructions
Mostrando 1-9 de 9 aportaciones
Actualización: 8 DIC 2024 a las 11:26 a. m.

[v1.6]
- Major update: mod settings should work now
- Puzzle tweaks in light of recent reports

Actualización: 25 DIC 2021 a las 11:21 p. m.

[v1.5b]
- Keypad puzzle fix

Actualización: 17 DIC 2021 a las 2:04 p. m.

[v1.5]
- Additional logging for future LFA support
- Minor puzzle fixes

Actualización: 12 DIC 2021 a las 1:21 p. m.

[v1.4]
- Added CancelString override to CutAllParity and CutIndexColor (this was causing weird logging such as "Do not cut any NONE wires ...")

Actualización: 12 DIC 2021 a las 9:27 a. m.

[v1.3b]
- Added JsonIgnoreAttribute to EnabledPuzzles

Actualización: 12 DIC 2021 a las 9:10 a. m.

[v1.3] Major update
- Added two new settings! (WiresPuzzleEnabled and KeypadPuzzleEnabled)
- DigitsUnique now affects variable generation

Actualización: 12 DIC 2021 a las 8:06 a. m.

[v1.2]
- Mod settings fix
- LessThan is fucked (reworked a few keypad puzzles)
More puzzles coming in the future

Actualización: 11 DIC 2021 a las 7:46 p. m.

[v1.1] Major update (pre-release)
- Added TP support
- Keypad will now strike if you enter any digit incorrectly mid-submission (instead of one evaluation after full input)
- Module will no longer generate a new puzzle immediately after an incorrect action

Actualización: 11 DIC 2021 a las 12:16 p. m.

[v1.0] Initial publish