XCOM 2
Project LASER : A Proficiency Sparks Plugin 3.0
Showing 21-30 of 30 entries
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Update: 12 Jan, 2022 @ 4:28pm

v1.6 : added Spark localisation to the higher tier Spark Ballistic shields for clarity.

Update: 8 Jan, 2022 @ 7:21pm

Update v1.5: Changed cannons to use SniperRifleOverwatch, which should fix the overwatch/longwatch issues.

Update: 27 Dec, 2021 @ 4:47pm

v1.4 added DO NOT USE Localisation to vanilla spark.

Update: 21 Dec, 2021 @ 4:47pm

Update v1.3
Fixed Overwatch being available to Heavy Cannons.

Gave Bug Out a 2AP cost to reduce cheese tactics and make it more of an emergency option.

Update: 19 Dec, 2021 @ 6:13pm

Update v1.2: replaced some perks in Spark: Artillery's trees that were not working correctly.

Overwatch: Ever Vigilant - removed. Replaced with Interrupt.
Heavy Cannon: Speedloader - removed. Bandolier moved down to rank 4, Anti-Armour Doctrine placed in rank 5.


Please rebuild your Spark Artillerys.

Update: 16 Dec, 2021 @ 12:57am

Update v1.1:
Altered Build Spark building times:
Rookie-Commander : 7 days (4 days with 1 Engineer)
Legendary: 10 Days (5 days with 1 Engineer)

Update: 8 Dec, 2021 @ 2:43am

v1.02 fixed : +AllowedArmors="spark" which was somehow removed.
This fixes an issue where the proficiency Sparks could not equip higher tier Spark armor.

Update: 7 Dec, 2021 @ 6:52am

5TWO/ Coil/Laser support added

Shredder granted to Spark Rifles, in place of individually set Shred (improves compatibility)

Update: 6 Dec, 2021 @ 10:58am

v1.01 - Chosen Spark Arsenal support added

Update: 5 Dec, 2021 @ 5:08pm