XCOM 2
Project LASER : A Proficiency Sparks Plugin 3.0
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Uppdatering: 12 jan, 2022 @ 16:28

v1.6 : added Spark localisation to the higher tier Spark Ballistic shields for clarity.

Uppdatering: 8 jan, 2022 @ 19:21

Update v1.5: Changed cannons to use SniperRifleOverwatch, which should fix the overwatch/longwatch issues.

Uppdatering: 27 dec, 2021 @ 16:47

v1.4 added DO NOT USE Localisation to vanilla spark.

Uppdatering: 21 dec, 2021 @ 16:47

Update v1.3
Fixed Overwatch being available to Heavy Cannons.

Gave Bug Out a 2AP cost to reduce cheese tactics and make it more of an emergency option.

Uppdatering: 19 dec, 2021 @ 18:13

Update v1.2: replaced some perks in Spark: Artillery's trees that were not working correctly.

Overwatch: Ever Vigilant - removed. Replaced with Interrupt.
Heavy Cannon: Speedloader - removed. Bandolier moved down to rank 4, Anti-Armour Doctrine placed in rank 5.


Please rebuild your Spark Artillerys.

Uppdatering: 16 dec, 2021 @ 0:57

Update v1.1:
Altered Build Spark building times:
Rookie-Commander : 7 days (4 days with 1 Engineer)
Legendary: 10 Days (5 days with 1 Engineer)

Uppdatering: 8 dec, 2021 @ 2:43

v1.02 fixed : +AllowedArmors="spark" which was somehow removed.
This fixes an issue where the proficiency Sparks could not equip higher tier Spark armor.

Uppdatering: 7 dec, 2021 @ 6:52

5TWO/ Coil/Laser support added

Shredder granted to Spark Rifles, in place of individually set Shred (improves compatibility)

Uppdatering: 6 dec, 2021 @ 10:58

v1.01 - Chosen Spark Arsenal support added

Uppdatering: 5 dec, 2021 @ 17:08