Rivals of Aether

Rivals of Aether

(Remake) Jigglypuff
Showing 1-10 of 10 entries
Update: 26 Apr, 2024 @ 11:27pm

v1.9

bug fixes and fun new effects

Update: 23 Apr, 2024 @ 1:49am

v1.8

Various changes to align more with melee puff and buffs to make them more enjoyable to play. I have finally buffed back aerial.

Update: 5 Mar, 2024 @ 3:16am

v1.7

changes to increase faithfulness to melee puff in feel and reduced abundance of options to combo into rest

Update: 28 Dec, 2021 @ 1:20pm

v1.6

buncha changes nobody cares about to make fit more with base cast including what should be final changes to base stats

Update: 12 Dec, 2021 @ 7:23am

v1.5

further rest nerfs to make it align more with rivals' normal kill %s and to make it slightly harder to land

Update: 11 Dec, 2021 @ 5:03pm

v1.4

sound, hitbox, and damage fixes to better match base game
rest nerf to better fit rivals' standard kill %s

Update: 11 Dec, 2021 @ 1:59pm

v1.3

adjusted fair, bair, and ftilt hitboxes to better match their visuals

Update: 9 Dec, 2021 @ 5:33am

v1.2

this may seem like a lot but most of it is just cosmetic stuff and fixes

fspecial:
changed hit soundfx (medium3->heavy1)

dstrong:
fixed animation
reduced startup (13->7)
increased lag (12->14)
added whifflag
increased hitpause (7->10)
changed hit soundfx (heavy1->heavy2)

ustrong:
fixed animation
increased hitpause scaling (0.6->0.8)

uair:
increased hitstun multiplier (0.8->0.82)

nair:
increased landing lag (6->7)
increased hitbox height (+5 each)

jab:
fixed animation
decreased lag (10->9)
added whifflag
changed hitbox position (more in)
increased jab2 hitbox height/width (26->28 and 35->40)
decreased jab2 damage (6->4)
increased base knockback (3->3.5)
increased knockback scaling (0.1->0.2)

dair:
decreased lag (15->13)
added whifflag
increased hitbox height (30->40)
increased final hitbox height (40->45)
increased final hitbox damage (2->4)
increased final hitbox hitpause scaling (0.1->0.2)

dattack:
increased hitbox width (34->40)

dtilt:
decreased lag (10->9)
increased hitbox height (20->25)

nspecial:
fixed code
decreased hitbox height/width (60->50)
change hit soundfx (medium2->heavy1)

ftilt:
decreased lifetime (4->3)

Update: 7 Dec, 2021 @ 10:45pm

v1.1

updated to less broken version seen in the gameplay video

Update: 28 Nov, 2021 @ 10:02pm

v1.0

release!