XCOM 2
Long War of the Chosen [Experimental]
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Update: 21 Apr @ 8:33am

  • Finally fixed the duplicate item bug caused by bonus items on chosen strongholds.
  • other localization updates.

Update: 12 Apr @ 8:56am

  • Redid the gops sewer map so it plays better, uses some unused map pieces, and doesn't have LOS straight from the spawn to the objective
  • Fixed some config typos
  • Disabled a map from a standalone map mod that would spawn you under lamp posts

Update: 8 Apr @ 9:46pm

getting close to release (hopefully), so a few more bugfixes and a balance change

  • Localization updates
  • Robots controlled via Full Override should no longer display the "hacked" flyover every turn
  • Fixed the chosen not dropping alloys/elerium when killed (caused by the fix for killing the chosen crashing Linux users)
  • Failsafe's AP refund is now capped at 1 per turn.

Update: 2 Apr @ 2:24pm

1.2.3 experimental round 2. More bugfixes added.

Update: 20 Mar @ 9:11pm

Version 1.2.3 test:

more bugfixes and localization updates, no significant balance changes.

Changelog at the end of the main LWOTC 1.2 changelong document: https://docs.google.com/document/d/1BR6eezkN_qqgQX7ifrIrlJqFoYK_OSihDoQGX7tXNBc/edit?tab=t.0

Update: 28 Feb @ 10:44pm

Sync version 1.2.2 Steam with Experimental.

Changes since last experimental update:

  • review all effects that modify damage to ensure they aren't doing anything if an attack does not hit.
  • redid the config for Ready For Anything to not manually index the array, so other mods can edit it more easily.

Update: 20 Feb @ 6:29pm

  • Fixed issue with Serial sometimes healing targets on misses. (also reviewed all damage modifying effects to catch other instances of the issue).
  • Fixed issue with Mayhem only applying to normal hits and not to grazes or crits.
  • Fixed handling of new SPARK items not unlocking if playing with the Lost Towers mission enabled, and exposed LW's handling to config for compatibility with other mod-added items.
  • minor localization updates

Update: 13 Feb @ 11:55am

  • Chain Lightning and Chaining Jolt jump rage increased from 4 to 5 tiles because it interacts weird with large units (Sectopods/Gatekeepers), and undoes the nerf a bit.
  • Disabled a buggy map that spawned unusable evac zones (ABN_GOps_Skyranger, not sure what map mod it's from)
  • Fixed Slash, Knife Fighter, and Drone Stun being usable through walls if the attacking unit did not have direct LOS to the target, but other units on the attacker's team provided vision.

Update: 10 Feb @ 3:10pm

  • Fixed Center Mass / AMF / Lethal / Blood Thirst code that was broken last patch.
  • Updated Spanish localization.

Update: 9 Feb @ 8:25pm

Assuming no other immediate issues, this should be the 1.2.2 release version (other than updating Spanish translation which I forgot to again)

  • Added a popup that will appear after opening the game if your Community Highlander version is out of date (older than version 1.29.0), needed for things like the Psi Operative XCOM/pistol row perks
  • Redid how Coil shred (when you have Shredder) works from a hidden ability on coil weapons to an effect that checks weapon tech, improving modded weapon compatibility.
  • If a soldier is infiltrating a mission while holding a unique item such as the Hunter's Axe or Bolt Caster and an upgrade for the unique item is purchased, the item will now upgrade when the soldier returns from the mission they are on instead of just being bricked in limbo
  • Updated the effects used by Blood Thirst, Center Mass, Lethal, and Alpha Mike Foxtrot to apply their damage modifiers before others. This fixes the interaction between Blood Thirst and Reaper, and allows these abilities to benefit from percent-based damage modifiers as well
  • Fixed the description of Moving Target showing 0 defense and 0 dodge reduction
  • Fixed reinforcements on Avenger Defense (UFO type) missions being only M1 troopers
  • Disabled LW's integrated Revival Protocol Fixes code because Highlander now includes it, so there is no need for it to remain in LW