XCOM 2
Long War of the Chosen [Experimental]
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Update: 1 Aug @ 10:30am

  • Hotfix round 2 because it didn't take the first time.

Update: 1 Aug @ 9:10am

  • Hotfix for UI issues from previous update.

Update: 31 Jul @ 1:59pm

  • Fixed issue with Failsafe not always giving the 1 AP on failed tower hacks
  • Fixed an issue with the disabling shot stunned visualization unit flinching
  • Added controller support for the Repeat Research button
  • The Accept button on POI/supply drop scan complete should now leave the Avenger in place and not force you back to a faction HQ
  • Redid a listener that was causing LWOTC to not work well with skyranger replacers MCOing the UISkyrangerArrives class
  • updated spanish localization from Pryda4ever

Update: 28 Jul @ 2:38pm

  • disable some debug logspam that accidentally made it into the last release.

Update: 27 Jul @ 2:31pm

  • Recook to fix any corruption issues.
  • Updated chinese localization.
  • Strip Weapon Upgrades should now work properly with primary pistols.

Update: 25 Jul @ 4:34pm

  • Spark rework round 2. Adjusted tree, redone armor/ablative/abilities, ablative replaces being sent out while wounded. Tree shuffled so that there is less power baseline at squaddie, but some new more interestiong options available. Lots of tweaks, likely will need a pass on the numbers.

Update: 23 Jul @ 9:57pm

  • Fix more issues with the sniper defense AI for pod scampering.
  • Fixed pending dark events not being cleared when the region the dark event activity is taking place is liberated.
  • Hopefully fixed an issue where a region can no longer be contacted after the Blacksite mission is revealed.

Update: 22 Jul @ 10:31pm

  • Fixed bug with updated Iron Skin implementation sometimes causing it to add damage instead of decrease it.
  • Chosen Hunter can now no longer use Tracking Shot after moving if they have extra move AP for some reason so still have 2+ AP.
  • Improved logging/handling of the mod compatiblity AI override hook
  • Fixed some cases where pods scampering with vision of XCOM were still using Sniper Defense code.
  • Improved crate generation for Supply Extraction missions. Crates should no longer spawn on top of turrets or other enemies, and should not spawn out of bounds, and all crates should always spawn now.
  • With the previous fix, re-enabled the Abandoned City crate race map with the elevated train that was known for spawning crates out of bounds or missing crates, because these should now be fixed (I did all my testing/validation using this map)

Update: 21 Jul @ 10:54am

  • Bugfix for the mod AI override behavior functionality.

Update: 19 Jul @ 4:54pm

  • Fix some map pieces that spawned inaccessible evacs
  • Fixed some TJ related stuff with Insanity/Schism interaction.
  • Marked one of the new maps as Large so it gets extra turns on the mission timer since the hack objective is pretty far from the spawn.