Stellaris

Stellaris

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Update: 11 Sep, 2022 @ 9:50am

KSE Update 2.2.2

Bugfix:
- Final NSC Namelist Bug Fix:
- Corrected false name pulling of NSC for all NSC specific ships and defense platforms (includes all previous fixes).
- Affects NSC supporting namelists only.
- Is retroactive.

Balancing:
- Changed Empire Build Restriction Limits For:
- Titans to 100 ships maximum.
- Juggernauts to 5 ships maximum.
- Is retroactive.

Update: 8 Sep, 2022 @ 11:37am

KSE Update 2.2.1

IMPORTANT:

The NSC Namelist Fix is NOT retroactive.
- Save games are NOT affected.
- You will have to start a new game to activate it.


Additional NSC Namelist Bug Fix:

- Corrected false name pulling of NSC for:
- Annihilator Cannon
- Ion Cannon

Balancing:

- Annihilator Cannon
- Lowered the building requirement to:
- Star Fortress.
- Adjusted costs.
- Restricted AI access to it.

“House cleaning”

- Removed some unnecessary dev-files from the Steam version of KSE.

Update: 7 Sep, 2022 @ 9:34pm

Reupload. Just in case.

Update: 6 Sep, 2022 @ 2:37am

Corrected borked upload. My fault. Sorry for the fuzz.

Update: 6 Sep, 2022 @ 1:00am

KSE Update 2.2.0

Small balancing update.
- KSE MI Boot Camp:
Adjusted building requirements. Can be built on fresh colonies now.

Update: 5 Sep, 2022 @ 8:27am

KSE Update 2.1.9

- Fixes:

KSE Conquistador Stern Section for the NSC Exploration Cruiser:
Availability now scales correctly with the LVL of the Exploration Cruiser.

NSC Namelist Bug Fix:
Corrected false name pulling of NSC for:
• Medium Military Base
• Large Military Base
• Flagship

- Updates And Balancing:

IMPORTANT:

Following Changes are NOT retroactive.
• Save games are NOT affected.
• You will have to start a new game to activate them.

KSE Orbital Administration Branch:
Building requirement lowered from Citadel to Star Fortress to be more in-line with Vanilla admin buildings.
Now adds 2 planetary building slots.

KSE MI Proving Grounds:
KSE MI Boot Camp:
• Can be built by Humans only.
• Lowered building requirements. Tech Ground Defense Planning is no longer needed to build it.
• Now grants 1 planetary building slot less (+1) for balancing reasons.

KSE MI Elite Proving Ground:
• Can be built by Humans only.
• Now grants 2 planetary building slots less (+ 2) for balancing reasons.

Defense Armies:
• Can be built by Humans only
• MI Recruit and Veteran defensive units are auto-build units now.
• Will automatically replace weaker Defense Armies as soon as they become available.

Update: 15 Jun, 2022 @ 11:08am

KSE Update 2.1.8

- New Orbital Ring Buildings:
KSE Orbital Administration Branch
KSE Orbital Army Logistics Branch Office

- Balancing:

- KSE Army Logistics Office:
Can be built in colonized systems only.

- KSE Robot Assisted Assembly Yard / Fully Automatic Drydock
Can’t be built on Orbital Rings.

Update: 10 Jun, 2022 @ 9:58am

KSE Update 2.1.7
Balancing Update:

General:
- Relaxed ethics requirements for both army buildings.
- Removed Destroy Triggers for buildings and armies.

KSE MI Boot Camp:
- Requires Planetary Administration instead of Major Capital now.
- Build- and upkeep-costs:
- Removed Rare Crystal requirement.

KSE MI Elite Proving Ground:
- Requires Major Capital instead of System Capital now.
- Build- and upkeep-costs:
- Removed Dark Matter requirement. Requires Volatile Moles now.

KSE MI Armies build- and upkeep-costs:
- Removed Rare Crystal and Dark Matter requirement.

Update: 8 Jun, 2022 @ 12:01pm

Optimized data structure.

No new version no.

Update: 8 Jun, 2022 @ 4:49am

KSE Update 2.1.6

This is a content and major balancing update. All buildings and units are rebalanced.

Important:

The MI Boot camp now upgrades to MI Elite Proving Grounds.

All buildings and armies now have requirements and restrictions and automatic Destroy Trigger.

If your Empire / Race setup does not match the requirements all units and buildings will be destroyed.

Be careful if you change your ethics and traits during a playthrough.

Save games:
o Destroy the MI Elite Proving Grounds and upgrade the MI Boot Camp.
o It might be the case that your MI Shock-Trooper Armies will be deleted. Sorry for that.
o It might be the case that your MI assets are destroyed if you don’t match the requirements.


If you want to know all the details please check the change log in the mod-folder. It contains a full chart of all changes.

New Buildable Defense Armies:
- KSE_Mobile Infantry Recruit Platoon
- KSE Mobile Infantry Veteran Platoon