Arma 3
Blue Spear Operations: Acid Rain
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Update: 28 Jul @ 6:30pm

Fixed trigger for eliminating troops firing off prematurely

Update: 10 Sep, 2016 @ 5:46pm

Finally updated for Apex!

Update: 26 Aug, 2016 @ 7:33pm

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Update: 24 Aug, 2016 @ 6:56pm

MUCH CHANGE FUN BETTER

Update: 21 Aug, 2016 @ 6:17pm

updating everything blah blah blah blah stuffsbetter

Update: 14 Aug, 2016 @ 7:53pm

Update: 13 Dec, 2015 @ 1:49am

updated VAS, added icons

Update: 11 Jan, 2015 @ 8:45pm

Update: 20 Sep, 2014 @ 3:03pm

parajump now working at 2000 feet without the ai pilot going mad into circles. Added support for ai teammates to use lasers once your infiltrating the complex. Just as well, the enemy will use their flashlights, some will have them on while patrolling. Many ai paths altered on rear constuction site so they will now cycle through some vantage points. Also main helicopter now fully cycles thru all waypoints. Video of my first playthru will be uploaded soon ;-)

Update: 14 Sep, 2014 @ 6:51pm

• tweaked fly path yet again to deal with ai circling, drop is now at just 1000 ft. I attempted previously to have the helictoper fly around while increasing altitude to jump height, but to help prevent the ai going into circles they had to be simplified, oh well • all enemies in the base now have their own set of waypoints and move depending on detection of your teammates, you shouldn't have to search for hiding enemies in the buildings now. This also means enemies near machine gun pickup trucks will use them when your spotted. • fixed the extraction chopper waypoint & gave it proper scripts to land and load your surviving mates.