Space Engineers

Space Engineers

WeaponCore Star Wars Turbolasers (No Armco Required)
Visar 1–10 av 24 poster
< 1  2  3 >
Uppdatering: 30 nov, 2022 @ 22:07

Palpatine code rewrite.
All lasers now shoot 5 colors.
Ions shoot actual ion cannon blasts.
All sound is fixed.
All descriptions are updated.
All names are prefaced with ". " to force to top of control panel in ships.
All weapons got icons.
Weapons shoot 2, 4, 6km at 3, 6, 9k damage with a 3x multiplier for armor, 6x for non armor, 9x for shields.
Running in "no error" state.
All code on the backend redone to most modern updated coresystems.
Animations updated.
Mirror mode added.

Uppdatering: 9 mar, 2022 @ 12:53

Fixed the Fuck up and instituted the changes in the Original update.

Should be more performance friendly on Multiplayer servers now.

Uppdatering: 9 mar, 2022 @ 10:00

I fucked up. Hopefully this fixes the Weapons for now

Uppdatering: 8 mar, 2022 @ 23:28

Decreased Blast Radius for all weapons.
Increased Hit box on all weapons.

Uppdatering: 19 feb, 2022 @ 23:41

Increased Ranges for

Ion Cannon

H9

DSTs

Increased Damage for

Octobattery

H9

Ion Cannon

Added more indepth descriptions and updated critical levels.

Uppdatering: 17 feb, 2022 @ 22:21

HE is actually HE now.

Uppdatering: 17 feb, 2022 @ 11:50

Oooops. Did I just Buff most of the Accuracy and Damage of all Weapons???.
Yes....Yes I did...

Uppdatering: 17 feb, 2022 @ 3:17

Tweaked the HE Rounds

Uppdatering: 17 feb, 2022 @ 2:48

Uppdatering: 17 feb, 2022 @ 2:41

Forgot Something