Barotrauma

Barotrauma

Lexi MkV
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Update: 3 Nov, 2021 @ 7:59pm

A few bug fixes and some small addons/changes

-fixed an issue with the top airlock duct not draining properly

-made the brig bigger and added a drop down entrance from the above "airlock" (be careful to not fall in by accident)

-mostly finished the map for Lexi though I still have a few more ideas I want to try before I say its fully done

-hopefully fixed some more waypoint issues with bots getting stuck where they shouldnt

-added a searchlight system to each gun that can be activated by clicking the switch on the corresponding periscope
(not tested and still needs opinions on it)


-added an arrow to each periscope to make it easier to quickly know which periscope goes to which gun

-added a motion detection system on the nav terminal, I tried having one on the map but it was far too laggy and was removed

-added an emergency light system so when the reactor is offline you can still "sorta" see whats going on
(its more for the aesthetics though)

-and finally changed some background elements, and decorations!

Update: 30 Oct, 2021 @ 4:06pm

Update: 30 Oct, 2021 @ 3:49pm

- i noticed some layer issues with a few fins and rooms, they are fixed now

-added a "Airlock" sign to the front airlock as a few lives have been lost from them thinking the next room was still inside the sub, but unfortunately for them it was not

Update: 30 Oct, 2021 @ 2:59pm

Some "bigger" changes

-changed the layout of some rooms

- the room above command is no longer "open concept"

-added a brig in the "New" armoury

-"fixed" some waypoint issues with staircases

-removed the staircase above command leading to Telli and replaced it with a ladder(again waypoint issues)

-moved the bottom railgun periscope and loader to be with the rest of the periscopes above command(centralised the guns to make it easier on the crew)

-removed all Patent pending "Dragon-autodoors" and hatches (they were causing issues in regards to ping) and replaced them with normal doors

-removed a bunch of lights and changed the way some components work to make the sub easier to run and less intense on your computer when lots is happening(like multiple swarms attacking while youre fighting a pirate sub)
*im still working on this one*

-put id required tags on the secure cabinets in armoury they now require id_captain and id_security for access

-and finally removed the hardpoint that was at the front of the docking bay!


Update: 29 Oct, 2021 @ 5:36pm

-very minor decoration changes were made

Update: 28 Oct, 2021 @ 9:41pm

Update: 28 Oct, 2021 @ 9:16pm

Update: 28 Oct, 2021 @ 9:10pm

Update: 28 Oct, 2021 @ 8:37pm