Left 4 Dead 2
Left 4 Lib
Mostrando 11-20 de 24 aportaciones
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Actualización: 18 AGO 2023 a las 23:12

- Centralized user system

- Support functions for L4B2

- Bug fixes and minor improvements

GitHub Repo: https://github.com/smilz0/Left4Lib

Actualización: 4 MAR 2023 a las 3:22

- Added function: Left4Utils.HasLaserSight(survivor)

Actualización: 17 FEB 2023 a las 9:32

- Added the functions: "CanTraceToEntPos" and "GetDiffAngle"

Actualización: 19 AGO 2022 a las 1:45

- Fixed an issue with mutations vscript hooks not being called when using Admin System (if Admin System was loaded before Left 4 Lib).

- Added "Thinkers" to Left4Timers ("Left4Timers.AddThinker(name, delay, func, params = {})" and "Left4Timers.RemoveThinker(name)"). Basically they are repeating timers but with their own dummy entity (useful to avoid overloading the main timers dummy ent think function).

- Improvements to the Load/Save functions of the config files. The content of most configs is now sorted alphabetically and (hopefully) better handling of the end of line characters.

- "concept" key is now case insensitive in ConceptsHub.ConceptFunc so the addon should no longer break if other addons use "Concept" instead of "concept".

Actualización: 11 FEB 2022 a las 0:07

- Little bugfix

Actualización: 10 FEB 2022 a las 5:19

- Added some stuff

Actualización: 6 ENE 2022 a las 2:17

- Added some stuff and fixed some bugs.

Actualización: 17 DIC 2021 a las 2:09

- Fixed a function not deconding the AMMO_TYPE_MINIGUN correctly

Actualización: 8 DIC 2021 a las 3:47

- Some stuff added

Actualización: 5 DIC 2021 a las 4:29

- Just some fixes