Left 4 Dead 2

Left 4 Dead 2

Left 4 Lib
Se afișează 11-20 din 24 intrări
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Actualizare: 18 aug. 2023 @ 23:12

- Centralized user system

- Support functions for L4B2

- Bug fixes and minor improvements

GitHub Repo: https://github.com/smilz0/Left4Lib

Actualizare: 4 mart. 2023 @ 3:22

- Added function: Left4Utils.HasLaserSight(survivor)

Actualizare: 17 febr. 2023 @ 9:32

- Added the functions: "CanTraceToEntPos" and "GetDiffAngle"

Actualizare: 19 aug. 2022 @ 1:45

- Fixed an issue with mutations vscript hooks not being called when using Admin System (if Admin System was loaded before Left 4 Lib).

- Added "Thinkers" to Left4Timers ("Left4Timers.AddThinker(name, delay, func, params = {})" and "Left4Timers.RemoveThinker(name)"). Basically they are repeating timers but with their own dummy entity (useful to avoid overloading the main timers dummy ent think function).

- Improvements to the Load/Save functions of the config files. The content of most configs is now sorted alphabetically and (hopefully) better handling of the end of line characters.

- "concept" key is now case insensitive in ConceptsHub.ConceptFunc so the addon should no longer break if other addons use "Concept" instead of "concept".

Actualizare: 11 febr. 2022 @ 0:07

- Little bugfix

Actualizare: 10 febr. 2022 @ 5:19

- Added some stuff

Actualizare: 6 ian. 2022 @ 2:17

- Added some stuff and fixed some bugs.

Actualizare: 17 dec. 2021 @ 2:09

- Fixed a function not deconding the AMMO_TYPE_MINIGUN correctly

Actualizare: 8 dec. 2021 @ 3:47

- Some stuff added

Actualizare: 5 dec. 2021 @ 4:29

- Just some fixes