RimWorld
[SYR] Processor Framework
Mostrando 1-10 de 25 aportaciones
< 1  2  3 >
Actualización: 21 OCT 2022 a las 14:15

[Auto-generated text]: Update on 10/21/2022 11:14:44 PM.

Actualización: 5 JUN 2022 a las 5:13

Limited search of potential ingredients to fill processor to improve performance. Ingredients are cached every 300 ticks (5 seconds) - you may notice colonists taking a moment longer to realize ingredients are available to be hauled to processors, this should be barely noticeable though (since if they aren't idle the workGiver runs rarely anyway).

Actualización: 5 JUN 2022 a las 2:45

[Auto-generated text]: Update on 6/5/2022 11:44:32 AM.

Actualización: 4 MAR 2022 a las 11:50

Fixed an issue where fuel wouldn't be consumed if tickertype was normal and the option "consume Fuel only when used" is set to true.

Actualización: 13 FEB 2022 a las 8:51

Potentially fixed the issue with non-independent processes erroring when ingredients are added in more than a single batch (=not filling the processor in one delivery).

Actualización: 16 ENE 2022 a las 18:23

[Auto-generated text]: Update on 1/17/2022 3:23:28 AM.

Actualización: 18 DIC 2021 a las 5:40

Fixed fish being allowed for meat racks if salted meat AND VE fishing is installed. It should only be meat.

Actualización: 30 NOV 2021 a las 5:34

Changed inspect string, hopefully fixes NRE.

Actualización: 25 NOV 2021 a las 17:47

[Auto-generated text]: Update on 11/26/2021 2:47:12 AM.

Actualización: 25 NOV 2021 a las 13:33

Fixed all processors working as if parallel processes was enabled.