RimWorld
[SYR] Processor Framework
A apresentar 1-10 de 25 entradas
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Atualização: 21 out. 2022 às 14:15

[Auto-generated text]: Update on 10/21/2022 11:14:44 PM.

Atualização: 5 jun. 2022 às 5:13

Limited search of potential ingredients to fill processor to improve performance. Ingredients are cached every 300 ticks (5 seconds) - you may notice colonists taking a moment longer to realize ingredients are available to be hauled to processors, this should be barely noticeable though (since if they aren't idle the workGiver runs rarely anyway).

Atualização: 5 jun. 2022 às 2:45

[Auto-generated text]: Update on 6/5/2022 11:44:32 AM.

Atualização: 4 mar. 2022 às 11:50

Fixed an issue where fuel wouldn't be consumed if tickertype was normal and the option "consume Fuel only when used" is set to true.

Atualização: 13 fev. 2022 às 8:51

Potentially fixed the issue with non-independent processes erroring when ingredients are added in more than a single batch (=not filling the processor in one delivery).

Atualização: 16 jan. 2022 às 18:23

[Auto-generated text]: Update on 1/17/2022 3:23:28 AM.

Atualização: 18 dez. 2021 às 5:40

Fixed fish being allowed for meat racks if salted meat AND VE fishing is installed. It should only be meat.

Atualização: 30 nov. 2021 às 5:34

Changed inspect string, hopefully fixes NRE.

Atualização: 25 nov. 2021 às 17:47

[Auto-generated text]: Update on 11/26/2021 2:47:12 AM.

Atualização: 25 nov. 2021 às 13:33

Fixed all processors working as if parallel processes was enabled.