RimWorld
[SYR] Processor Framework
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Mis à jour le : 21 oct. 2022 à 14h15

[Auto-generated text]: Update on 10/21/2022 11:14:44 PM.

Mis à jour le : 5 juin 2022 à 5h13

Limited search of potential ingredients to fill processor to improve performance. Ingredients are cached every 300 ticks (5 seconds) - you may notice colonists taking a moment longer to realize ingredients are available to be hauled to processors, this should be barely noticeable though (since if they aren't idle the workGiver runs rarely anyway).

Mis à jour le : 5 juin 2022 à 2h45

[Auto-generated text]: Update on 6/5/2022 11:44:32 AM.

Mis à jour le : 4 mars 2022 à 11h50

Fixed an issue where fuel wouldn't be consumed if tickertype was normal and the option "consume Fuel only when used" is set to true.

Mis à jour le : 13 févr. 2022 à 8h51

Potentially fixed the issue with non-independent processes erroring when ingredients are added in more than a single batch (=not filling the processor in one delivery).

Mis à jour le : 16 janv. 2022 à 18h23

[Auto-generated text]: Update on 1/17/2022 3:23:28 AM.

Mis à jour le : 18 déc. 2021 à 5h40

Fixed fish being allowed for meat racks if salted meat AND VE fishing is installed. It should only be meat.

Mis à jour le : 30 nov. 2021 à 5h34

Changed inspect string, hopefully fixes NRE.

Mis à jour le : 25 nov. 2021 à 17h47

[Auto-generated text]: Update on 11/26/2021 2:47:12 AM.

Mis à jour le : 25 nov. 2021 à 13h33

Fixed all processors working as if parallel processes was enabled.