Gloomhaven

Gloomhaven

Circles
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Update: 31 Mar, 2022 @ 9:48am

"Oozing manifestation" Hp down to 5 from 6
"Negative energy" Top now infuses dark since dark isn't as powerful as before (if your playing with my eclipse mod) I feel comfortable doing this now cuz i wanted to do this for a long time. now the summoner has a summon For each of her main elements.
"Innervating apparition" now has 4 charges from 6 but now only blocks lethal damage to summons.
"Volatile Flame" Top Hp to 2 from 1 Can be enhanced and now also generates fire.
"Forged Ferocity" Top now generates earth.
"Leathery wings" Hp Changed from 6 to 5 1 more then base game.
"Negative energy" Hp increased to 6 from 5

Update: 27 Mar, 2022 @ 7:16am

Burial perk reverted back to original form
"living mountain" top changed to hp of 9 heal self 2 at end of turn.
"Black fire" Top only adds one target when you consume fire. (was a little to powerful).

Update: 27 Nov, 2021 @ 10:00am

Fixed black fire showing the incorrect target

Update: 22 Nov, 2021 @ 3:13pm

Living mountain shield of 2 removed move of 2 remains.
Mighty Bound top Range of 3
Bounded might top range of 3
Biting wind consume fire Disarm +1 attack
Divided mind any two summons at any range
Staff of visions Added Consume earth poison + 1 attack or Air +1 attack, +2 Range
Otherworldly Rage and any one summon and range.
Wild animation move to 2

Update: 6 Nov, 2021 @ 10:37am

Dev thought's: This probably my second to last Circle's patch for this mod (excluding bug fixes) there are only 2 things that I still want to change but until I figure out a way to make the player able to control to movement of earthen steed for there summons living mountain will remain as is. I really want to reduce the movement back 1 or remove it retaliate and increases its health a little more. maybe 13.

Finally figured out how to properly code aura's so "Forged Ferocity" and "Living Night" no longer need to be played after summons are summoned they are always active so as soon as a summon is summoned they will receive the auras buff.

3 summon health changes Horned majesty hp to 9, oozing manifestation hp changed to 6, and leathery wing hp Changed to 5.

"innervating apparitions" top changed to the next 6 times summoned allies would suffer damage, they suffer none instead. From 5. the initial change to 5 felt really good but would usually end in 1 turn or maybe 2. there are other characters that have suffer no damage at 6 times so I made it six instead.

"Horned majesty" bottom changed to all summoned allies in a range of 3 plus 1 attack instead of 2. 2 felt really strong really good when only playing the summoner with out allies that could also summon. so I lowered to 1 cuz of how powerful it could be with a party members allied summons.

New "Strength in numbers" Top changed from (one adjacent summoned ally) to one summoned ally with a range of 2 perform a attack of plus 1 and move of plus 1

New: Changed summoners 2 of summoners perks "Blaze" and "Burial" now give 2 of each element instead 1. Blaze give 2 rolling fire elements and 2 rolling wind elements. Burial five 2 rolling dark elements and 2 earth elements.

Update: 26 Oct, 2021 @ 3:59pm

Typo fixes and health increases of certain melee summons.
"Earthen steed" changed to discard and changed from consume earth to consume any

Update: 22 Oct, 2021 @ 5:57am

"Unending Dominance" Top: HP increased by 1.

"Living mountain" Top given a shield of 1 retaliate of 2

Update: 21 Oct, 2021 @ 3:39pm

Fixed the bottom of "living night" to only affect summons that were summoned before this card was played.

Update: 21 Oct, 2021 @ 10:04am

"Tear Fabric" Bottom: Heal changed From a self Heal to a range of 3 and "Grasping The Void" Bottom: Heal changed from self to a range of 3

Update: 20 Oct, 2021 @ 10:16pm

Reduced "forged ferocity" Shield by 1. It is a level on summon but I didn't want him stepping on the toes of "Oozing manifestation". also reduced retaliate back to 1.