Call of Duty: Black Ops III

Call of Duty: Black Ops III

[ZM] All-around Enhancement v3.4.2
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Update: 29 Sep @ 3:55am

Update 3.4.2

New Perk Powerup
Only give the perk to the grabber
Drops only after the power is activated
All players' available perk slots number must be below negative one
No one have Unquenchable or Soda Fountain Gobblegum
At least one player has not acquired all perks
50% chance to be added to the powerup drop pool

Added
Turned zombies will commit suicide when only 2 zombies remain
FOV transitions to cutscenes
Option to disable the feature introduced in v3.2.3 that removes wallbuys from boxes
Die Rise Zone Announcer
The typing icon in the player's health bar has been changed to reloading icon
Bot now only purchase doors that are already half price
More map categories to the map selection menu

Changes
Restore the original Raygun self damage value for compatibility with Call of the Dead
Explosive damage dealt to players by enemies will only be immune to damage from regular zombies
Optimize text in all languages
The map ID used in the Nuketown playlist for public matches has been changed to a mod friendly version

Fixed
Dropping points on Juggernog in Mob of the Dead failed to trigger the PHD purchase
Black Ops 2 HUD layout error on Shadows of Evil
Using the teleporter would trigger a PHD explosion
Melee weapon information displayed an extra line break
Powerup icons failed to load in Shadows of Evil

Update: 22 Sep @ 2:57am

Update 3.4.1

Fixed game crash issue in Wanted, Fabrik Der Untoten and Origins
Fixed invisible zombies appearing when Ragnarok DG-4 runs out of energy
Fixed missing subtitles for perk dialogue in Season Pass maps
Fixed an issue in Der Riese: Declassified where the HUD layout could not be changed.
Fixed an issue where tip hints appeared on the wrong map.
Fixed UI error in Shadows of Evil
Automatically capitalize the first letter for Zone Announcer on custom maps
Rewrite the Mystery Box Filter
Perk slot powerups will no longer spawn when all players have maxed perk slots
New BO2 HUD Layout
Drop points at Juggernog to purchase PHD( only for The Giant, Shi No Numa, Mob of the Dead )

Update: 17 Sep @ 2:31am

Update 3.4.0

Bot Behavior Learning Function
Bots will now follow certain player actions, and pressing the Reload key will let bots to look in the player's direction

GobbleGum
Reduced the points deduction for Blood Debt
Added camera transitions for Anywhere But Here and Nowhere But There
Added area damage to Sword Flay
Brightness issue with the gobblegum machine's gum ball lighting fx

ZC Map Changes
Ambient music from bo1
Elemental Fist now continuously updates based on the staff being wielded
Pickup and kill dialogue for the Annihilator
Dialogue for the arm being shot off
Some dialogue from bo1 to Kino der Toten and Moon
Added music to play upon reaching the Soul Box at the church and Generator Station 5
Monkey that steals perks will always be outlined

Added
Added Weapon Information display for the mystery box
Unupgraded PHD now features explosion effects with excessively high jump heights
After activating all corruption engines and pap ritual, enable the power_on flag to allow the minigun powerup to drop
Added system time to the scoreboard and pause menu
Weapon trading no longer requires looking at the other player
Added safe area support for certain widgets that were previously unaffected by safe area updates
Perk dialogue for Season Pass maps
Players will be immune to all damage until the map has finished loading
Use /modvar entview 1 command in the lobby to enable Entity/Trigger Viewer on the map

Changes
Staff, NX ShadowClaw, Lightning Bow damage increased
Removed the Der Wunderizz music and powerup announcer from Nacht der Untoten
Restrict the camo change key to allow only primary weapons
The black border no longer covers the menu
Updates more checks for main HUD variable names to match the appropriate HUD widget and update its position
Reset the modelvalue of the round counter after level restart
Rewrite the hintstring character matching check function
Junction zone requires touch to be activated
Optimization of left hand gesture transitions
Increase the maximum allowable range of bullets
Improved bot aiming accuracy now only fires when enemies are visible
Disable the function that enables the lightning part zone in Origins from the game start
Removed the mystery box filter to avoid misunderstanding its function

Fixed
Revelations and Origins would reset the increased zombie limit back to 24
Certain dialogue lines were incorrectly triggered upon killing zombies
auto leaning did not function properly on certain custom maps
weapon recoil transitions were not smooth in custom maps
dempsey did not have dialogue when picking up a shield
the start round option was not functioning
using AFK in spectator mode caused zombies to permanently ignore players
powerup delay effect in Shangri-La was not being cleared
Fov scale would reset during coop gameplay
Unreadable characters in some game languages

Update: 7 Sep @ 4:15am

Update 3.3.1

You can now revive teammates or interact with gobblegum machines while purchasing perks and wielding minigun
Allow revive without looking at teammates
Origins giant robots can now be paused by Killing Time gobblegum

Fixed an issue where the game became unplayable due to spiders ignoring damage too early during the Spider Bait step
Fixed multiple icon issues with the hintstring for the gobblegum machine
Fixed an issue where Shadows of Evil and Gorod Krovi failed HUD widget matching checks
Fixed an issue where the function checking if a weapon was upgraded returned incorrect results
Fixed an issue where the revival animation did not play after disabling the left hand gesture
Fixed an issue with the left hand perk animation model in custom maps
Fixed an issue where the bow dialogue in Der Eisendrache did not play

Update: 6 Sep @ 6:35am

Update 3.3.0

Added HUD layout option
Before Round 11, the round counter will only use tally marks (BO2 round counter)
Added a new pause menu tab allowing customization of the first person arm angle position
Change Widow's Wine Jingle to the leaked version
No Man's Land and Junction will be enabled after the game begins
During the Spider Bait step in Zetsubou No Shima, the spider will ignore all damage
Bot will now move to the player's marker (if the marker is in a valid location)
If no more zombies will spawn in the current round, Turned zombie will die immediately
Added option to disable tip hints
TF Zombie Options will reset upon first use of this version
Lobby music changed to Damned 5

Completely rewriting the HUD movement code to make its motion smoother
HUD movement now checks the current HUD If no widget has a set rotation value, it will automatically disable itself
The change camo key has been reassigned to another key
Adjusted the damage area of the Purifier
Rewrite the text string conversion function for the hintstring widget
AAT Cooling Timer Flow Rate Adjustment
Adjusted the dialogue sequence for the Elemental Bow in Der Eisendrache
The maximum ammo bag price limit has been set at 6000

Fixed an issue in Origins where the Soul Box for the One Inch Punch could not charge multiple souls simultaneously
Fixed the issue where subtitles for Doctor Monty's radio were invisible in Zombies Chronicles
Fixed an issue where the plane in Terminal Reimagined could not be spawned
Fixed an issue where the Zone Announcer was not visible in custom maps
Fixed an issue where hint strings did not disappear after player interaction
Fixed an issue where the slider in AAE Options was positioned higher than other options
Removed the coordinate values printed during the wisps step in Der Eisendrache

Update: 30 Aug @ 2:54am

Update 3.2.3

Fixed clipping issues when weapons are sucked into the Pack a Punch, including adding the weapon rotation animation from BO2
Fixed perk slot count error caused by near death
Fixed missing strings in story subtitles
Fixed an issue where zombies would be instantly killed by lava in Town Remastered
Fixed an issue where weapons that cannot be upgraded could interact with Pack a Punch
Fixed an issue where pressing melee in Shadows of Evil would not upgrade Li'l Arnie
Fixed an issue where black bar were visible when joining a match midgame
Fixed an issue where the Perk Slot Powerup did not drop in Zetsubou No Shima

Changed the order of damage number calculation
Added dialogue feature support for the bot
Added a display in the lobby indicating whether the current AAE requires updating
Added display of current AAE change notes in the lobby
Rewrote new Zetsubou No Shima story subtitles( thanks gremlin )

Remove only wallbuys priced below 950 from the box
(Moon Box still removes all wall buys)

Update: 25 Aug @ 6:04am

v3.2.2

PHD upgrade quest now requires you to get the maximum board repair reward in each round before round 4
(carpenter and hacker don't count)
New floating easter egg step text
The Giant's teleporter now only spawns vaild powerups
New weapon trade UI
added new Dragon Shield upgrade steps to Revelations
added hintstrings for AA Gun to Zetsubou No Shima
Added map restart for Origins because objective ID allocation has now been fixed
The command for scoreboard map restart has been changed to checkpoint_restart

Fixed an issue where some map loading movies could not be load
Fixed an issue with the Panzer helmet player icon
Fixed Dark harvest due to Ragnarok issues preventing the main EE from continuing

Remove the Start With Bowie Knife option
Remove the ability to check the EE counter status via chat commands
Disable S.O.P.H.I.A. dialogue after she flies away
PHD will no longer be immune to attacks from Meatball , Valkyrie Drone , Parasite , Spider

Update: 22 Aug @ 7:52pm

Update: 22 Aug @ 5:59am

Update: 18 Aug @ 7:01am

Update 3.2.1

Restore the dialogue that was cut from Shadows of Evil
Spawn a summoning key model at the location of the wisps to avoid FX loading failures
Restored the fire staff glitch from bo2
Increase the fire control link duration of giant robots to 10 minutes
Fixed weapon switching issue at the beginning of the game
Fixed an issue with the positioning of the dual wield thundergun
Fixed an issue where Shadowman would still play the ritual dialogue after pap was activated
Fixed an issue where the zombie blood powerup icon was not visible
Fixed an issue where the max ammo notification text flickered in Shadows of Evil and The Giant
Fixed announcer when Richtofen gains control and throws the gersh device outside the playable area
Added subtitles for Maxis recordings in rev main EE
Added subtitle support for die rise
Adjusting the PHD music function
The command to change the total number of dogs does not require advanced features
Remove heal aid