Rivals of Aether

Rivals of Aether

Youmu Konpaku
Näytetään 11–20 / 31
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Päivitys: 14.8.2022 klo 8.22

v1.25
- Use new small djump variable and removed a layer to make djump less distracting
- Fixed palette in nspecial projectiles
- Adjust dattack fx colors
- Youmu now parries with the scabbard
- UStrong first slash loses some horizontal range in exchange for the second slash hitting more consistently (larger hitbox)
- UStrong second slash knockback scaling nerfed (1.1 > 1.0) & base hitpause (8 > 9)
- DStrong's frontal hit has less range and knockback scaling (0.95 > 0.9)
- Different sheathe animation if True Judgement Cut can be used
- DAttack sheathes faster
- True Judgement Cut hitstun multiplier nerfed (1.3 > 1) and knockback scaling (0.5 > 0.4) mostly so it kills off the top of the screen less easily

Päivitys: 19.3.2022 klo 1.41

v1.24
New jabs 1-2
Lower bair landing 12 > 10
Fair slash trail disappears faster to better reflect the active frames
Fair 2's sounds pitch-shifted to make it more distinct
Changed nair angle flippers from 6 to 0, making the move more consistent
Lower nair damage 8 > 6
Sped up nair active frames and associated hitboxes 14 > 12
Experiment: nair stalls on hit, only applicable for once a jump

Päivitys: 15.3.2022 klo 3.25

v1.23
Hotfix for nair hitstun multiplier

Päivitys: 15.3.2022 klo 0.04

1.22 Changelog:
New portrait
New DStrong
New NAir
UStrong's first slash now has reduced vertical range in animation and hitbox to match the second slash
Cut one animation frame entirely from UAir's active frames and sped it up
Youmu has a slightly different animation for perfect Judgement Cuts
Air FSpecial has reduced startup if cancelled into with DAir 2
Camera shakes a little on FStrong slashes (not working until shake_camera is fixed)
Up/Down FStrongs have reduced endlag and cooldown
Wild Throw has a tiny cooldown and less hitstun to prevent infinite chain grabbing
UTilt knockback scaling upped from 0.45 to 0.55
Air DSpecial added missing hurtbox
New crouch taunt
...and more stuff I forgot

Päivitys: 15.3.2022 klo 0.04

whoops

Päivitys: 15.3.2022 klo 0.04

whoops

Päivitys: 14.3.2022 klo 23.59

whoops

Päivitys: 14.3.2022 klo 23.54

whoops

Päivitys: 18.11.2021 klo 13.48

v1.11
FSpec:
Fixed sprite offset
Sweetspot now launches at an angle of 90
Sweetspot hitbox's active frames decreased to 1 from 2
Sweetspot hitbox moved forward (X -10 from -20)
Sweetspot's base hitpause increased to 13 from 11
Sweetspot's knockback scaling increased to 1.15 from 0.9
Jab:
Added missing hurtbox
Edited Jab3's smear animation to place more emphasis on the hitbox
Dair:
Sped up purple fx animation
UStrong:
2nd slash now only triggers on hit
FStrong:
Now has whifflag (whoops)
Nair:
Added missing hurtbox
Extra frame of startup
Hitboxes now follow the sword trail
Extra hitboxes added to make this work for a total of 7 hits
Last hit's active frames increased to 3 and damage decreased to 2

Päivitys: 31.10.2021 klo 5.35

v1.10
New walking animation
DAttack's hitbox's height extended lower
DAttack's active frames increased by one on both ends
DSpecial's grab hitbox size increased
Removed FStrong extended parry stun (still applies to ranged version)
Removed the ability to cancel DAir 2's startup with aerials. It wasn't useful and was often accidental
Dair 2 launch angle 50 > 45
UStrong knockback scaling 1 > 1.1
FSpecial's dash is now a little faster. Active frames reduced to compensate
Increased the speed in which Myon follows the opponent. Myon now also follows them more closely. This allows for neutral special 2 to be much more reliable at higher percents and also makes it so phantoms do not overlap if the opponent happens to be Youmu
Sped up a few sheathe animations, making True Judgement Cut more likely to hit