Rivals of Aether

Rivals of Aether

Youmu Konpaku
Näytetään 1–10 / 31
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Päivitys: 26.4. klo 9.51

v1.33
Quick bugfix to remove old sprites from the folder since a recent game update caused them to be used mistakenly.

Päivitys: 26.4. klo 9.49

Päivitys: 26.4. klo 9.49

Päivitys: 16.9.2022 klo 19.32

v1.32
misclick lol

Päivitys: 16.9.2022 klo 19.25

v1.31
- USpec dash now uses the old djump graphic
- Wicked Soul (myon-attached neutral b) can be activated at any time if not in hitstun, even while attacking
- Youmu can now only perform True Judgement Cut with the help of Myon attached to the opponent. Otherwise, she will use a weaker variant dubbed Judgement Slash. With this, the iaido input is changed; strong can activate either of them depending on the condition, while special will always use JS
- USpec2 (dash to myon) can now be B-reversed
- FStrong (close) orb and cuts active frames shortened. Youmu will only have frame advantage on hit
- UStrong2 has an extra hitbox to help with enemies falling out
- FStrong cuts hitstun multiplier (1.2 > 1)
- Dair knockback scaling (0.9 > 0.8)
- Bair hitpause scaling (0.7 > 0.75)
- DStrong back hit angle (135 > -361 sakurai angle)
- DStrong front hit angle (45 > 55)
- DStrong front hit hitpause scaling (0.8 > 0.9)
- DStrong graphic edited to more accurately represent front hit
- DStrong hitboxes rearranged to not overlap

Päivitys: 1.9.2022 klo 12.34

v1.30
Fix entrance ending too early

Päivitys: 1.9.2022 klo 11.47

v1.29
Fix bug where voice played twice on air to ground nspec lol

Päivitys: 1.9.2022 klo 11.11

v1.28
- Better palettes
Those pesky shades of white have been internally color separated more efficiently in all sprites, allowing more slots for things such as dedicated fx/sword/skin colors
- Upspec flight is now cancellable with attacks
This is done more for QoL sake as the same thing can be achieved by shield cancelling
- Myon now has a damage threshold; it will only return to Youmu if an attack deals 6% or more to her
- NSpec 1: The aerial version can now transition to the grounded one
- UStrong2: Youmu will only slide forward if direction is held
- UStrong2: KB scaling 0.9 > 0.95
- Bair: End lag 13 > 16
- UAir: Normalized all hitboxes base KB to 9 and scaling to 0.3

Päivitys: 22.8.2022 klo 10.35

v1.27
- USpecial: Pressing shield in flight will no longer send into pratfall and instead allow you to act immediately like an air-dash
A little drastic but we'll see how this pans out. Results in a better recovery and maybe some combo shenanigans if Myon is following an enemy
- Enemies are in hitstun for longer after phantom spiral (1.6 to 1.8)
- Phantom follows enemy much more closely
Giving Myon more consistency as it is meant to be the main gimmick
- Fix bug where UStrong 1 retained drift multiplier throughout attack
- UStrong knockback multiplier reduced (1 > 0.9)
The umpteenth and hopefully final UStrong nerf
- Dair 2 knockback scaling (0.7 > 0.9)
- Dair 2 hitpause scaling (0.6 > 0.8)
- Removed Dair 2 extra hitpause
Originally just jump cancel fodder, this gives it purpose as another kill move. Also reminder that you have been able to B-reverse dair since release
- FSpecial sweetspot widened
Landing this was inconsistent even with a confirm as you had to practically be inside the enemy

Päivitys: 15.8.2022 klo 12.39

v1.26
- NAir stall is no longer lost on whiff
- NAir can now be 'hitfalled'
- Got rid of first UAir active frame & sprite and rearranged hitboxes to make the move more useful