Invisible, Inc.

Invisible, Inc.

Agent Wilson (from Don't Starve)
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Uppdatering: 30 aug, 2022 @ 20:23

V2.1:
- Under the hood shadow animation cleanup

Uppdatering: 8 aug, 2022 @ 8:33

V.2.0:
- Streamlined Onfile Wilson by removing the direct short-range scan of nearby enemies and amending tooltips to put more focus on the unseen patrolling shadow detection.

Uppdatering: 18 jun, 2022 @ 14:52

V.1.9:
Code cleanup for localisation compatibility.

Uppdatering: 16 maj, 2022 @ 14:33

V.1.7-1.8: Under the hood code cleanup

Uppdatering: 16 maj, 2022 @ 13:01

Uppdatering: 26 jan, 2022 @ 11:05

V.1.6:
- Archive Wilson: Quantumly Refurbishing a Charge Pack no longer has the potential to yield a Charge Pack

Uppdatering: 5 nov, 2021 @ 9:07

Agent Wilson V.1.5:
- OF Wilson: Peek AP cost is now 1.5 AP instead of 2
- OF Wilson: Spawned Shadows now also identify the original guard by name (e.g. Spec Ops Shadow)
- Shadows will no longer spawn on top of existing shadows (UI bug only)
- Fixed possible Detention Center bug
- Added Separate Archived Agent option for Wilson, allowing double Wilson runs

Finish mission before updating!

Uppdatering: 5 nov, 2021 @ 8:35

Uppdatering: 13 okt, 2021 @ 8:16

V.1.3:
- Shadow enemies will be visible regardless of which agent is selected. The old "only Wilson can see them" behaviour can be restored in generation options

Uppdatering: 13 okt, 2021 @ 6:19

V.1.2:
- Shadow enemies correctly despawn on re-peeking if their location is no longer accurate