Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

An Epic Survival
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Actualización: 23 ABR 2016 a las 9:31

- Updated to work with the latest update (AP_2856)

Actualización: 31 MAR 2016 a las 11:51

- Content updated

Actualización: 13 MAR 2016 a las 6:57

- Updated map name

Actualización: 1 NOV 2014 a las 1:33

- Hid Giant Robot's MB polygon on top that shouldn't be visible

Actualización: 31 OCT 2014 a las 12:27

- Removed Helmet Power-Up due to unavailability to make monsters die when player is under Giant Robot's foot

Actualización: 31 OCT 2014 a las 12:20

- Replaced complex Giant Robot's foot killing system to an easier one, that also can kill enemies

Actualización: 10 OCT 2014 a las 12:03

- Added more PlayerMarkers for all waves
- Screen will fade in white instead of black if you earned "Epic Game"
- Fixed a few WatchPlayers entities that weren't in the right place
- Fixed ammo pack near spawn wasn't giving you napalm

Actualización: 10 OCT 2014 a las 11:01

- Added Big Reptiloid for spawning after 20 minutes reached
- Added napalm to ammo packs
- Added map loading picture (.bcg file)
- If you disable Giant Robot - "Helmet" Power-Up won't appear either
- Serious Jump power-up respawning time increased from 10 to 20
- Slightly moved Serious Bomb spawning place down
- Fixed Serious Speed power-ups spawning problems

Actualización: 10 OCT 2014 a las 7:25

- Added spawn of unused Flamer weapon
- Added more Serious Speed power-ups around the map
- Changed Power-Up HUD icon orientation
- Rebalanced enemy spawners a little bit
- Updated map thumbnail
- Death Barrier touch fields in walls now completely replaced with DoorControllers
- Game Over 5 song volume changed from 2.75 (default to all others) to 3.25
- Serious Damage power-up respawning time decreased from 20 to 12
- Quote 1 waiting to play time decreased from 5 to 3.25

Actualización: 10 OCT 2014 a las 4:22

- Fixed a bug that caused one of the Game Over triggers not getting triggered
- Increased Power-Up pickable radius
- Addressed an issue with Death Barriers in walls again
- Addressed an issue with somehow getting out of the map exploit