Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

An Epic Survival
A apresentar 1-10 de 47 entradas
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Atualização: 23 abr. 2016 às 9:31

- Updated to work with the latest update (AP_2856)

Atualização: 31 mar. 2016 às 11:51

- Content updated

Atualização: 13 mar. 2016 às 6:57

- Updated map name

Atualização: 1 nov. 2014 às 1:33

- Hid Giant Robot's MB polygon on top that shouldn't be visible

Atualização: 31 out. 2014 às 12:27

- Removed Helmet Power-Up due to unavailability to make monsters die when player is under Giant Robot's foot

Atualização: 31 out. 2014 às 12:20

- Replaced complex Giant Robot's foot killing system to an easier one, that also can kill enemies

Atualização: 10 out. 2014 às 12:03

- Added more PlayerMarkers for all waves
- Screen will fade in white instead of black if you earned "Epic Game"
- Fixed a few WatchPlayers entities that weren't in the right place
- Fixed ammo pack near spawn wasn't giving you napalm

Atualização: 10 out. 2014 às 11:01

- Added Big Reptiloid for spawning after 20 minutes reached
- Added napalm to ammo packs
- Added map loading picture (.bcg file)
- If you disable Giant Robot - "Helmet" Power-Up won't appear either
- Serious Jump power-up respawning time increased from 10 to 20
- Slightly moved Serious Bomb spawning place down
- Fixed Serious Speed power-ups spawning problems

Atualização: 10 out. 2014 às 7:25

- Added spawn of unused Flamer weapon
- Added more Serious Speed power-ups around the map
- Changed Power-Up HUD icon orientation
- Rebalanced enemy spawners a little bit
- Updated map thumbnail
- Death Barrier touch fields in walls now completely replaced with DoorControllers
- Game Over 5 song volume changed from 2.75 (default to all others) to 3.25
- Serious Damage power-up respawning time decreased from 20 to 12
- Quote 1 waiting to play time decreased from 5 to 3.25

Atualização: 10 out. 2014 às 4:22

- Fixed a bug that caused one of the Game Over triggers not getting triggered
- Increased Power-Up pickable radius
- Addressed an issue with Death Barriers in walls again
- Addressed an issue with somehow getting out of the map exploit