Counter-Strike 2

Counter-Strike 2

Brickyard [2 Site Version]
Showing 1-9 of 9 entries
Update: 22 Oct, 2021 @ 10:31pm

10/23/21 Change log:
-Moved T spawn back more and then put the CT spawn back where it originally was on the wingman version of this map.
-Re added the boxes at mid
-Removed mid to B boost, I want to see how this plays out in the next play test
-Added more cover on B site
-Covered up an angle from the warehouse to A site
-Fixed some prop fading out stuff

Update: 14 Oct, 2021 @ 9:50pm

Moved CT Spawn up
Changed some prop fading out stuff
Adjusted boxes on A site next to porch

Update: 14 Oct, 2021 @ 11:35am

Fixed various things that shipped with the 10/14 map rework, such as an unclipped area, and pixel peek on bombsite a.

Update: 13 Oct, 2021 @ 11:55pm

Brickyard 10/14/21 Change log:

This update includes various changes to the map layout.

MIDDLE
-Replaced the long area of mid with a staircase, that leads into a brand new hallway
-Blocked off the original left side entrance of mid for the T's, replaced it with a new room that leads into mid, players access this from the side of the warehouse
-Removed all of the crates at mid
-Slanted the side of the building at mid
-Adjusted the size of the connector room that leads into b site

A SITE
-Adjusted the bomb plant zone
-Adjusted the crates
-Heaven spot is no longer a catwalk thingy
-Added a barrel
-Added a new side room that you access from the hallway(also made changes to that hallway)
-Blocked off an angle from the window room in the warehouse that allowed players to see heaven spot from it
-Changed car model and adjusted its position
-Added another crate back site to reduce area size

B SITE
-Revamped the ENTIRE site
-Removed annoying wall
-Added a new building on the side
-Adjusted the back spot from the CT entrance
-Moved the bombsite back to where the original squeaky door was

OTHER
-Adjusted building height from T side lot leading into B
-Slightly adjusted both team spawn points
-Added more deathmatch spawn points
-Fixed some wallbang spots
-Fixed some bomb stuck spots

Update: 9 Oct, 2021 @ 7:53pm

Update: 9 Oct, 2021 @ 2:20pm

-Adjusted some angles on A site
-Updated other minor stuff

Update: 9 Oct, 2021 @ 2:19am

Brickyard 10/9/21 Change log:

-Reworked both bombsites.

A BOMB
-Replaced sidehall room with outdoor area
-Updated clipping
-Added a new window for T's to peek out of from the warehouse
-Added a new skylight for T's to throw nades through from warehouse
-Adjusted the bombsite position.
-Adjusted the size of the top floor of the warehouse for more nade usage
-Removed the small hut room

B BOMB
-Removed part of building blocking most sightlines
-Bombsite now more open
-Lowered snowbank from the wall T's can peek from
-Replaced pills here sign with a forklift and some crates
-Added multiple crates in different spots

-Slightly tweaked player spawns.

CT
-Moved spawns up a little bit

T
-Added a new room where T's spawn in, this room will test if I have to push the spawns back even more after the next play test

OTHER
-Updated skybox positions
-Updated bot navigation
-Decreased bomb explosion radius

Update: 6 Oct, 2021 @ 9:34pm

Fixed Radar

Update: 6 Oct, 2021 @ 8:53pm