Survivalist: Invisible Strain

Survivalist: Invisible Strain

Trader Reborn
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Aggiornamento: 21 set 2023, 20:11

V13
- Made only the smallest (4 person) communities spawn them. huge communities already spawns traders (they don't before).

Aggiornamento: 14 gen 2023, 22:40

V12
- Made the requirements to ai communities of them having at least 4 community members before a trader is assigned.

Aggiornamento: 30 ott 2022, 3:03

V11
- Made Roving traders respawn large backpack if theirs despawn.

Aggiornamento: 11 ott 2022, 8:43

V10
- Made traders respawn large backpack if theirs despawn.

Aggiornamento: 29 giu 2022, 20:20

Whats New:
V9
- Fixed to now be able to trigger and assign a new trader/leader on roaming traders. (since I just discovered that the script don't trigger properly on roaming traders since they don't assign a new leader if the old one died).

Aggiornamento: 19 mar 2022, 2:59

V8
- Made it less noticable.

Aggiornamento: 29 gen 2022, 11:37

V7
- It will also now trigger on roaming traders aswell. If the roaming traders have a member left alive in the map.

Aggiornamento: 26 dic 2021, 16:29

Whats New:
V6
- Community Leader is assigned as trader if their old one is dead. (npc leaders might be able to get hold of better weapon) reverted back the V5 changes. (no need for gold) . thats the only solution I think off since sometimes they trigger multiple traders at once.

Aggiornamento: 25 dic 2021, 7:58

V5
- It will only trigger if the community has a leader or new leader
- It will only trigger if they have at least 12 gold in hand (sometimes they trigger at the same time and will result in multiple traders in a single community especially in large ones as being reported.) I hope its fixed.

Aggiornamento: 15 dic 2021, 6:32

v4
- They will only trigger if their community size is 2 or more, so no more trader from kicked NPC's