Counter-Strike 2

Counter-Strike 2

CSGO:FLF - Lombardi
Mostrando 1-4 de 4 aportaciones
Actualización: 16 OCT 2021 a las 8:21 p. m.

-All Capture Points now use the new capture point entity sets
-Improved 3D Skybox
-Added more rooves and clips (still more to go)
-Added background images to loading screen
-Testing icon on loading screen

Actualización: 12 OCT 2021 a las 7:12 p. m.

Upgraded one capture point with 'analog' controls: hold +use on fountain point to capture instead of continually pressing.

this is just a test to see if it works before applying it mod-wide

Actualización: 4 OCT 2021 a las 9:40 p. m.

v2
Moved player model switching to Vscript

Actualización: 3 OCT 2021 a las 7:32 p. m.

v1
Introducing flf_lombardi, a map with a rich history in FLF

Originally donated to the mod by Valve after being impressed by the development, and thinking it would be a good fit. This map would see a later of its iterations in Team Fortress Classic using the name Avanti.

The FLF version is named after Vavle employee Doug Lombardi, and the CSGO:FLF version continues this tradition.

This is a map donated to a mod by a company, being remade for one of their games that started out as a mod as a mod for that game.