Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: 21 Dec, 2021 @ 12:44pm

V0.07

- Compatibility with latest GoH update;
- New skins for US infantry;
- M114A1, M114A2 and M163 VADS for US;
- Fixed ATGM's firing off at infantry (maybe);
- Added RGD-5 and M67 frag grenades, and RGD-M and AN-M8 smoke grenades;
- Updated Profile pics for Conquest;

Update: 9 Dec, 2021 @ 8:54am

V0.06

- Added M108, M109 and M110 self-propelled howitzers for US in Conquest and MP/Skirmish.
- Added M48A3 medium tank for US in Conquest/Skirmish, but I just realized I forgot its UI elements.
- Fix for US mortars not resupplying.
- Added a couple secret things for the Editor. Very WIP.

Update: 4 Dec, 2021 @ 8:58am

V0.05b
- M103 AP penetration issue fixed;
- T-64 turret armor issue fixed;
- Free USMC fixed;
- Missing localization for USMC Teamlead fixed;
- Added M98 Howtar for USMC Doctrine; a wheeled 107mm mortar based on the M116 pack howitzer;
- Fixed/standardized multiple gear localizations;
- Fixed M2 Carbine ammo preview;
- Added new animated HD M16 model (unfinished textures);
- KNOWN ISSUE: Still can't seem to get the 40mm grenades to resupply, I have no idea what's causing this issue tbh.


Update: 2 Dec, 2021 @ 8:25pm

- My original fix ended up breaking something else. That is now fixed.

Update: 2 Dec, 2021 @ 7:51pm

- Small patch to fix borked US elite team leader names.

Update: 2 Dec, 2021 @ 2:30pm

V0.05

- So very many changes:
- USA now fully functional in Conquest.
- Added Profile pics for Conquest for all units.
- Added Damage Views for all vehicles (top-down view in bottom-left when a vehicle is selected).
- Added internal components and proper armor defines for all vehicles.
- ^ The above 3 things are basically what I've been working on every single day since the last update.
- Added new units for US: M67 Flamethrower Tank; M103 Heavy Tank; M728 CEV Demolition Tank; M37 in transport, ammo and engineer versions; M35 Guntruck; M2HB on mount M63; M45 Quad .50 cals; M30 107mm Mortar; M50 Ontos; M56 Scorpion; MGM-32 ENTAC ATGM launcher;
- Lots of background changes and optimizations you won't notice;

Update: 6 Nov, 2021 @ 7:39pm

v0.04 BETA
- Nukes.
- M59 Long Tom and M115 howitzers courtesy of Valour mod.
- M114 howitzer.
- M-28 'Davy Crockett' Nuclear Weapon System
- General fixes and improvements.
- Nukes.

Update: 4 Nov, 2021 @ 6:53pm

V0.03c BETA
- Couple little hotfixes of issues reported for V0.03;
- Added M132 "Zippo" Flamethrower vehicle to the US 'Armored Cavalry' Doctrine and to Conquest.

Update: 4 Nov, 2021 @ 10:20am

V0.03b BETA
- Hotfix for Conquest so enemy spawns more than just crewmen and engineers.
- Couple more Soviet vehicle portraits.

Update: 4 Nov, 2021 @ 5:26am

V0.03 BETA
- Have now gone "beta";
- Fixes for lots of reported issues;
- Added more US vehicles/weapons;
- Lots of background changes (infantry breed names) that most people won't notice;
- Changes to CONQUEST: Removed ability for AI to choose WW2 armies, however I can not remove them from the Conquest setup screen - DO NOT SELECT THEM as the game will crash.
- US now "works" in Conquest but does not have any Research set up or graphics for their units; all US things will be available from the start.
- USSR works pretty well in Conquest now and is *mostly* finished implementation - please test for any and all issues.