RimWorld

RimWorld

Vanilla Weapon Upgrades (Continued)
Showing 1-7 of 7 entries
Update: 16 Jun @ 9:10am

[Auto-generated text]: Update on 6/16/2025 12:10:38 PM.

1.0.6

Updated to 1.6

Update: 20 Mar, 2024 @ 6:06pm

[Auto-generated text]: Update on 3/20/2024 9:06:01 PM.

1.0.5

Updated to 1.5

Update: 6 Oct, 2022 @ 8:09am

[Auto-generated text]: Update on 10/6/2022 11:09:54 AM.

1.0.4

Updated to 1.4

Update: 30 Sep, 2022 @ 1:55pm

[Auto-generated text]: Update on 9/30/2022 4:55:53 PM.

1.0.3

Minor spelling fixes, added Zal trade tag for my later use

Update: 8 Oct, 2021 @ 9:44pm

[Auto-generated text]: Update on 10/9/2021 12:44:15 AM.

1.0.2

Added RangedLight weapon class to upgraded revolver, RangedHeavy to upgraded LMG

Update: 8 Oct, 2021 @ 8:59pm

[Auto-generated text]: Update on 10/8/2021 11:59:51 PM.

1.0.1

Added LongShots weapon class to upgraded bolt-action, removed Upgraded LMG from spawning in Empire/Pirate raids ... the original mod intended to and I think it's a good idea, feedback welcome

Update: 25 Sep, 2021 @ 12:55pm

[Auto-generated text]: Initial upload.

1.0.0 - changes from original mod: lowered research cost, made Machining a pre-req, lowered Crafting requirements - from 12 to 10 for LMG upgrade, from 10 to 7 for revolver/rifle