Conquest of Elysium 5

Conquest of Elysium 5

Rot Priest
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Update: 21 Jun, 2023 @ 12:00pm

Updated Banner file type from .xcf to .tga

Update: 21 Jun, 2023 @ 11:39am

Updated Steam Workshop Mod Picture
Updated CoE5 Mod Banner Picture
Updated Mod Description. Thanks ThatGuySenpai for the suggestions!

Update: 21 Jun, 2023 @ 10:51am

Crusaders:
- Not sure how to add known spells on upgrade for Crusaders. Only way to gain spells seems to be through libraries
- Tried adding new ritual for learning level 1 spells and power 0 1, upgraded Crusaders didn't have the ritual as an option
- Increased Crusader of Decay armor from 3>4 and granted Immortal mimicking Sower of Zuggtmoy bonuses to compete with Crusader of Slime. Thanks ThatGuySenpai for the balancing suggestion!
- Removed upgrading of Base Inquisitors due to spellcasting issues. Thanks ThatGuySenpai and Feraa for finding this bug!

Recruitment:
- Lowered cost of basic troops and mercenary troops. Thanks ThatGuySenpai for the balancing suggestion!
- Not sure how to make troops only purchasable from Temple of Rot and Ancient Forest

Congregate: 50>25. Hunter: 75>35. Fanatic: 100>45. Crocolisk: 120>100. Toad Warrior: 70>50. Toad Warrior X2: 140>80. Rain Warrior: 90>90. Rain Warrior X2: 180>120

Update: 19 Oct, 2021 @ 3:14pm

Territorial summons are mostly stupid, lowered ritual costs
Angry Hydras would become a crocodile when losing a head, fixed
Added Witch Miasma as a second level ritual, Swamp Vapors
Gave Merc commanders and some summons poison resistance
Added a ritual to transform Destroyed Jungle to Mushroom Forest as Swamp Vapors kills them
Added a new Homebase tile, Temple of Rot, as Swamp Vapors killed the Troll Pit
Main caster was slain early on and was unable to acquire herbs to purchase a new one or fungus to buy troops->
Crusaders, Agents, Vile Nushi, and Swamp Shaman can now gather magical resources
Mind Snare weapon of the Fungal Terror was not functioning, fixed
Lowered cost of the final mastery, Heart of the Swamp, Plant Large Mushroom, Alter of Zuggtmoy, and Festering Rot rituals
Increased cost of the Reclamation rituals
Balanced cost of the Ancient Denizen ritual

Update: 14 Oct, 2021 @ 3:39pm

Nushi Merc is now a commander.
Bog defender are now poison resistant and stupid.
Some typos were corrected.
Increased Child of Zuggtmoy's HP.
Replaced Pseudopod Strike(swallow) on Crusader of Slime and Pseudopod of Juiblex with a lash.
Extra lashes for Pseudopod of Juiblex.

Update: 29 Sep, 2021 @ 2:18pm

Added warning to Festering Rot to not cast it in home citadel

Update: 24 Sep, 2021 @ 12:32am

Minor Tweaks
Overall final form minus whatever changes playtesting reveals

Update: 23 Sep, 2021 @ 12:00pm

Pseudopod of Juiblexwas left lowered after testing and was accidentaly uploaded, reverted
Per recommendations I have toned down the Pseudopod of Juiblex's consuming ability
Removed trample, Slime shield, and stealth from Pseudopod of Juiblex to cut doen number of abilities
Both Commander paths are now promotion rituals that must be learned, need to confirm final mastery tier is still accesable for learning final rituals
Halved secondary resitances of Crusaders as they are only half Ooze of Fungi Hybrids
Updated some descriptions
Removed the commented out required terrain for most rituals since they can only have one requirement. Pared them down to one each based on theme of ritual
Added Troll Pit versions of Plant Mushrooms
Added Shadow Wood version of Reclamation Ritual

Bugs
Random Rebel Formless Spawn crop up out of nowhere, hunting source

Update: 23 Sep, 2021 @ 12:45am

Removed Crusader access to rituals as they started blank when upgrading
Crusaders are granted magic paths but have to be trained at libraries
Pseudopod of Juiblex only had engulf attacks, resolved
Pseudopod of Juiblex sprt1 still had background black and shadow pink in sprite, resolved
Lowered Pseudopod of Juiblex magic ability from 4 to 3 to align more with high powered battlemage
Child of Zuggtmoy poison breath did 0 damage, Infectious pummel didn't effect Giant creatures so 0 damage vs larger targets, resolved
Updated sum0chance and sum1chance to 40/35 from 30/30 on Plant Large Mushrooms as the Child of Zuggtmoy seemed very common, seems resolved
Heart of the Swamp was not successfully summoning all units, resolved
Hunters did not stay within walls of citadels, updated range from 3 to 4, resolved
Hunters/Agents do no damage to anything with armor, increased blowpipe damage, currently testing
Sound effect added to custom rituals
Cost of units is now resource based as gold income falters to heavily as civilization crumbles and massive fungus income with terraforming rituals

Update: 22 Sep, 2021 @ 1:26am

Sprites now face the correct direction
Agent of Rot sprite updated
Crusader Sprites appeared ghostly in game, defined sprites
Crusader of slime is now purple as friend thought blue looked too much like a snow/ice form