Team Fortress 2

Team Fortress 2

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Update: 16 Mar, 2024 @ 3:14pm

F12 Release:

Credit to Hamn for his work on this version

• Changed the doors in dropdown to never be opened after closing.
• Changed the doors in dropdown from silent to making a sound when closing.
• Fixed detail brushes flickering on 1st point.
• Fixed some lighting issues.
• Fixed some props and brushes being solid.
• Fixed water brushes in skybox with various cubemaps.
• Fixed unoptimized visleaves next to the hill.
• Fixed floating barrel near 2nd.
• Improved clip alignment under balcony on 3rd.
• Added blockbullets in front of window and dropdown-elbow.
• Added more func_occluders.
• Added resupply sign on last RED last spawn.
• Reduced t-junction and edicts (func_brush).

Update: 24 Jan, 2024 @ 2:25pm

F11 Release:

Credit to Hamn for his work on this version

• Added back occluders from stock upward.
• Added more hints, areaportals and occluders for optimization.
• Redone skybox brushes for optimization.

Update: 29 Jul, 2022 @ 3:58pm

F10 Release:

Credit to Hondjo and Bereth for their work on this version

• Fixed the catwalk roof on third.
• Improved splash handling by removing leftover spawn signs collision.
• Added clip to window on last near dropdown.
• Brought back PC props instead of the resupply cabinet in last spawn.

Update: 6 Jun, 2022 @ 8:32am

F9 Release:

Credit to Hondjo and Bereth for their work on this version

• Fixed non-solid roof on bridge on 3rd.

Update: 24 May, 2022 @ 3:42pm

F8 Release:

Credit to Hondjo and Bereth for their work on this version

• Fixed wrap assassin bug on last.

Update: 14 Apr, 2022 @ 3:31am

F7 Release:

Credit to Bereth for his work on this version

• Added cubemaps.
• Fixed some texture misalignments.
• Improved some blockbullets in tunnel and playground on 2nd.

Update: 18 Mar, 2022 @ 6:46am

F6 Release:

Credit to Hondjo and Bereth for their work on this version

• Fixed textures overwriting on other maps.
• Small clipping and splash improvements across the map.

Update: 17 Dec, 2021 @ 5:45pm

F5 Release:

Credit to Hondjo for his work on this version

• Replaced clipbrushes with blockbullets in backstairs last, balcony/window second, house second-third, banana last, spiral last, b house second.
• Fixed misaligned fire extinguisher on last.
• Support beams on last upper no longer bounce stickies
• Fixed overlay ammo patch in dropdown/window second.
• Changed cabinet in spawn to no longer have shadows and prevent doors clipping out.

Update: 9 Dec, 2021 @ 10:13pm

F4 Release:

Credit to Hondjo for his work on this version

• Reworked sign behaviour around the map to avoid solidity/visibility issues.
• Improved clipping around first point under playground and blue side of the cliff-bridge.
• Improved clipping in spiral.
• Improved clipping around the metal vertical beams and curbs under point on last.
• Improved clipping under heavy balcony on third.
• Improved splash around first-tunnel entrance wall.

Update: 20 Sep, 2021 @ 4:17pm

F1 Release:

Credit to harris0n, xobile and Niro for their work on this version

• Removed a lot of exploits (including: resup binding on enemy spawn doors, shooting into blue spawn from third, getting stuck on signs and being able to build in the dropdown).
• Corrected clipping.
• Better splash handling.
• Closing off of a LOT of holes.
• Reworked decorative props and brushwork to be more in line with the competitive format.
• Removed the box gap on last.
• Compiled with BSPReveal.