Arma 3
Hot August Campaign
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Update: 6 Aug @ 11:38pm

In General:
-Added three missions and some cutscenes, thus the completing the campaign.
-Changed the dates of some missions, so the campaign takes place during almost the entire moth of August.
-Fixed errors where setCombatMode command was used instead of setBehaviour (my common mistake).
-Improved the loading screens
-Improved the border markers on the map.
-Changed the info text to plain text, as it didn't fit on screen on some resolutions.
-Tweaked the timing of voice acting and text in some cases (yet again).
-Modern lanterns were replaced with older ones.
-Removed some unused files.
-A LOT of other smaller changes and improvements.
In Morning Reaction mission:
-OPFOR should now open fire on BLUFOR on the German side only after BLUFOR fires first.
In Sleepless Night mission:
-The player should not be able to spot enemies, that aren't actively attacking anymore.
In Increased Security cutscene:
-Changed one line, so the situation is more realistic.
In Rude Awakening mission:
-Fixed a game breaking bug, where the main character could get killed, when the player team switched to a different unit.

Update: 6 Aug @ 11:32pm

Update: 6 Aug @ 11:05pm

In General:
-Added three missions and some cutscenes, thus the completing the campaign.
-Changed the dates of some missions, so the campaign takes place during almost the entire moth of August.
-Fixed errors where setCombatMode command was used instead of setBehaviour (my common mistake).
-Improved the loading screens
-Improved the border markers on the map.
-Changed the info text to plain text, as it didn't fit on screen on some resolutions.
-Tweaked the timing of voice acting and text in some cases (yet again).
-Modern lanterns were replaced with older ones.
-Removed some unused files.
-A LOT of other smaller changes and improvements.
In Morning Reaction mission:
-OPFOR should now open fire on BLUFOR on the German side only after BLUFOR fires first.
In Sleepless Night mission:
-The player should not be able to spot enemies, that aren't actively attacking anymore.
In Increased Security cutscene:
-Changed one line, so the situation is more realistic.
In Rude Awakening mission:
-Fixed a game breaking bug, where the main character could get killed, when the player team switched to a different unit.

Update: 12 May, 2024 @ 4:12pm

-Mission Sleepless Night: The attack waves shouldn't get stuck anymore. Also, the enemies aren't crawling now, so the mission is more fast and fluent.
-Mission Hidden and Dangerous part 1: The player's team now disembarks from V3S, even when he's sitting at the passenger (non-shooter) position.
-The last cutscene was replaced with a new one called American Onslaught. The original cutscene now plays at the end of mission Rude Awakening.
-More minor changes/fixes/improvements.

Update: 8 May, 2023 @ 2:09pm

Unexpected update, as I've discovered a somewhat serious bug.

Changelog:
-The radioman isn't lethal anymore after team switching from him to another unit in mission Rude Awakening.
-The loading screens ware improved.

Update: 4 Feb, 2023 @ 12:49pm

Hotfix
-The "bloody screen" should now always show up when the player dies.

Update: 4 Feb, 2023 @ 12:48pm

Update: 26 Jan, 2023 @ 10:29pm

-Changed the art style of some things to hand drawn/painted stuff.
-Minor changes in the overview texts of missions.

Update: 21 Dec, 2022 @ 2:15pm

-Re-dubbed some voice acting lines, that didn't sound good.
-Vančo is not immortal after team switching in Hidden and Dangerous Part 1 anymore.
-The main character is now invincible when the player is switched into another unit in Rude Awakening.
-Several smaller improvements.

Update: 13 Dec, 2022 @ 4:41am

Fixed the missing texture in the intro of Hidden and Dangerous Part 1 mission.