RimWorld

RimWorld

Perspective: Buildings
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Update: 9 Sep, 2021 @ 6:14am

- Allows the ignore modExtension to override the usual rules and force the allowance of an offset. This is used, for example in my Seeds Please: Lite fork for the seed processing spot.

Update: 9 Sep, 2021 @ 12:36am

- Non-static shadows now follow a building's offset. As for static shadows (buildings that occupy the entire tile space tend to have these), these are much more difficult to get working. Project for another day, perhaps.
- The ignore and no-mirror flags are no longer component properties, but instead modExtension properties. This removes needless performance overhead.

Update: 6 Sep, 2021 @ 5:08pm

- Update to fix gizmo errors that may occur if you were an early adopter of the mod, as well as preventing any future similar incidents from happening again.

Update: 6 Sep, 2021 @ 4:29pm

- Added a number of buildings that have perfectly symmetrical artwork to the exceptions list described in the previous update. No need for them to have a mirror button.

Update: 6 Sep, 2021 @ 4:00pm

Exposed the new mirroring function to XML patching to allow overriding this allowance.

<li Class="Perspective.CompProperties_Offsetter"> <mirror>false</mirror> </li>

Update: 6 Sep, 2021 @ 3:24pm

- New feature: Mirroring, available to non-rotatable buildings like sculptures.
- Added UI sound effects
- Minor code optimizations

Update: 6 Sep, 2021 @ 12:18am

- Excludes wall mounted stuff
- Sittable buildings like chairs now have 4-way adjustment. Tuck those chairs in!
- Minor code optimization

Update: 5 Sep, 2021 @ 6:39pm

- Fixes power consumers not being adjustable.

Update: 5 Sep, 2021 @ 9:54am

- Special exclusions for animated buildings, like wind turbines.

Update: 5 Sep, 2021 @ 9:35am

- Removal of a stray debug message that sneaked in.