RimWorld

RimWorld

Perspective: Buildings
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Uppdatering: 9 sep, 2021 @ 6:14

- Allows the ignore modExtension to override the usual rules and force the allowance of an offset. This is used, for example in my Seeds Please: Lite fork for the seed processing spot.

Uppdatering: 9 sep, 2021 @ 0:36

- Non-static shadows now follow a building's offset. As for static shadows (buildings that occupy the entire tile space tend to have these), these are much more difficult to get working. Project for another day, perhaps.
- The ignore and no-mirror flags are no longer component properties, but instead modExtension properties. This removes needless performance overhead.

Uppdatering: 6 sep, 2021 @ 17:08

- Update to fix gizmo errors that may occur if you were an early adopter of the mod, as well as preventing any future similar incidents from happening again.

Uppdatering: 6 sep, 2021 @ 16:29

- Added a number of buildings that have perfectly symmetrical artwork to the exceptions list described in the previous update. No need for them to have a mirror button.

Uppdatering: 6 sep, 2021 @ 16:00

Exposed the new mirroring function to XML patching to allow overriding this allowance.

<li Class="Perspective.CompProperties_Offsetter"> <mirror>false</mirror> </li>

Uppdatering: 6 sep, 2021 @ 15:24

- New feature: Mirroring, available to non-rotatable buildings like sculptures.
- Added UI sound effects
- Minor code optimizations

Uppdatering: 6 sep, 2021 @ 0:18

- Excludes wall mounted stuff
- Sittable buildings like chairs now have 4-way adjustment. Tuck those chairs in!
- Minor code optimization

Uppdatering: 5 sep, 2021 @ 18:39

- Fixes power consumers not being adjustable.

Uppdatering: 5 sep, 2021 @ 9:54

- Special exclusions for animated buildings, like wind turbines.

Uppdatering: 5 sep, 2021 @ 9:35

- Removal of a stray debug message that sneaked in.