RimWorld
Perspective: Buildings
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Update: 23 apr 2023 om 23:28

v1.1
- Just some code maintenance. Specifically, converted the code responsible for how the offsets are handled for beds to a transpiler to reduce the overhead by about half.

Much of this work is just in preparation for a big v2 overhaul of the mod. Stay tuned.

Update: 5 dec 2022 om 11:54

Code overhaul
Gave the mod's inners a thorough scrubbing end to end, updating all techniques to the latest practices picked up in the last year of modding experience. Reduction of processing overhead and memory use. Of note, the way the shadow offsetting works was a bit hacky before, now it's handled prim n' proper.

Update: 11 okt 2022 om 17:41

1.4 support

Update: 8 jan 2022 om 15:30

German translations added, contributed by Dimos

Update: 6 dec 2021 om 16:12

The gizmos are now cached to improve performance while a building is selected.

Update: 21 nov 2021 om 1:10

Drape, urn, vitals monitor, and emanator added to the 4-way offsets list.

Update: 18 nov 2021 om 20:41

Update
- Fixes bug in which shadows may not be cast when the building is offset. Thanks to Kayedon for noticing
- Adds a few more buildings with special graphics to the blacklist
- General code improvements and streamlining

Update: 30 okt 2021 om 2:53

- Refactored the code a bit and made some things easier to use, in preparation for the new wiki[github.com].

Update: 28 okt 2021 om 13:29

- Hotfix: Gizmos would sometimes fail to load

Update: 28 okt 2021 om 10:23

- Refactoring and minor performance improvements
- Fixes edge case indexing bug that could happen if future patches remove offsets