Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Opdatering: 12. nov. 2021 kl. 17:05

Anatolian assets linked, but not done.
Aursa Wazdatta for Tokharoi is active.

Opdatering: 11. nov. 2021 kl. 23:14

Cavalry has been nerfed. It wasn't easy but it had to be done, the stats Hong supplied were ludicrously overpowered.

Opdatering: 11. nov. 2021 kl. 21:33

Opdatering: 11. nov. 2021 kl. 21:08

Opdatering: 11. nov. 2021 kl. 20:47

- Tech rules finalised but not tested.
- Found a bug which crashed the game -- apparently, the 2 main Celtic mercenaries, the Fianna and the Uirodusios were not included. What on earth happened there?

Opdatering: 11. nov. 2021 kl. 20:46

Opdatering: 11. nov. 2021 kl. 9:20

Hong's "PHALANX-DEFAULT" entry consolidated to exclusively represent Asian units.

Opdatering: 11. nov. 2021 kl. 8:51

[Final update of 2021]
Celt units - Retinue Horse, Arjos, Mairepoi, War Dogs - are now part of Warbirth 2. But more work is required before this mod is playable.

Need the following:

- Wonders - Warbirth has vast numbers of buildings but they are not fully integrated. Only Babylon citadel is ready.
- Ships - Dromond, Dromonas - double all stats and make them more poiwerful.
- Romans, Germans, Greeks, Celts need assembly. Germans should be made a top priority.
THEN
(1) Kushans, Huns, Saka, Sarmatians
(2) Chinese, Koreans
(3) India and Southeast Asia.

African nations - Egypt, Carthage, Aksum, Nubia, and Garama - are done .... sort of.

Units wish list:
- Chinese ships. Floating Fortress is not done but there are others.
-

Opdatering: 11. nov. 2021 kl. 8:41

Celtic units are now present but not fully integrated.

Opdatering: 11. nov. 2021 kl. 8:32