XCOM 2
[WOTC] Music Modding System - Fire Emblem Music Mod
Mostrando 1-6 de 6 aportaciones
Actualización: 1 MAY 2022 a las 18:39

New music tracks added to the mod.

Actualización: 7 OCT 2021 a las 6:21

Added a new music track. Normalized volume of certain tracks I considered "too loud".

Actualización: 3 SEP 2021 a las 2:48

So I now understand that musical transitions aren't seamless when using the same track for both combat and exploration. That, and the exploration music volume for general missions is all over the place.

Changes:

*Adjusted volume for exploration music.

*Combat music for the ADVENT Forge and ADVENT Broadcast Tower missions have been changed to the Thunder variations.

Actualización: 24 AGO 2021 a las 21:44

Actualización: 24 AGO 2021 a las 18:10

So as it turns out, those who slither in the dark (actually just me being a fracking idiot and failing a spot check) brought their bass-boosted speakers which made the exploration music not only blaringly loud, but also play even with the music slider at 0. I spotted the anomaly and had the speakers smashed.

Change(s):

*Changed the SoundClass on the OutOfCombat music so that they won't persist even with music slider at 0.

Actualización: 24 AGO 2021 a las 1:50

Finally got the mod to function. Using Alternative Mod Uploader to update the mod.