XCOM 2
[WOTC] Music Modding System - Fire Emblem Music Mod
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Mis à jour le : 1 mai 2022 à 18h39

New music tracks added to the mod.

Mis à jour le : 7 oct. 2021 à 6h21

Added a new music track. Normalized volume of certain tracks I considered "too loud".

Mis à jour le : 3 sept. 2021 à 2h48

So I now understand that musical transitions aren't seamless when using the same track for both combat and exploration. That, and the exploration music volume for general missions is all over the place.

Changes:

*Adjusted volume for exploration music.

*Combat music for the ADVENT Forge and ADVENT Broadcast Tower missions have been changed to the Thunder variations.

Mis à jour le : 24 aout 2021 à 21h44

Mis à jour le : 24 aout 2021 à 18h10

So as it turns out, those who slither in the dark (actually just me being a fracking idiot and failing a spot check) brought their bass-boosted speakers which made the exploration music not only blaringly loud, but also play even with the music slider at 0. I spotted the anomaly and had the speakers smashed.

Change(s):

*Changed the SoundClass on the OutOfCombat music so that they won't persist even with music slider at 0.

Mis à jour le : 24 aout 2021 à 1h50

Finally got the mod to function. Using Alternative Mod Uploader to update the mod.