Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
Mostrando 21-26 de 26 aportaciones
< 1  2  >
Actualización: 22 AGO 2021 a las 8:19 p. m.

Balance:
Automage Forge ritual cost reduced to 100 gems total, but requires rubies and emeralds now.

Fixes:
Runeforging rituals with 4 gem costs have a singular cost that draws from all gems due to cost limits.
Minor comment and cost fixes.

StartPOS:
Converted all unassigned dwarf workers to Dwarfs and Outdoor Dwarfs.
Increased recruitment cost for human units by 50%. You are brave dwarfs, and should not rely on pathetic manlings.

Other:
Test event has an appropriate alert now.

Actualización: 22 AGO 2021 a las 5:38 p. m.

Actualización: 22 AGO 2021 a las 5:20 p. m.

Actualización: 22 AGO 2021 a las 7:26 a. m.

Fixes:
Commented out test event.

Actualización: 22 AGO 2021 a las 6:00 a. m.

Fixes:
Several comments fixed.
Fixed a single gem cost.

Actualización: 22 AGO 2021 a las 4:48 a. m.

Initial release:

Units:
All dwarf commanders (except Dvala) can either burn (Rune Smiths) or chop (everyone else) forests by default.
Rune smiths branch into enchantment (lvl 1 only) and have access to Storm Magic.
Chosen of Dvalin have access to lvl 2 Dwarf Magic and Geomancy.
All non-Rune Smith commanders can tunnel.
Elder Rune Smiths can be upgraded to Rune Lords with attendant level 3 rituals and better magic access.
New Ancestor God unit is a viable SC chassis with Warrior Wards and Geomancy.

Rituals:
Dvala are no longer mainly passive commanders. Dvala are used to buff mines, found cities, recruit additional troops, and produce defensive enchantments now.
Rune Smiths/Lords now have access to basic enchantment rituals, can scry Agartha, craft items, and provide armywide buffs.
Councilors/Chosen are now used to not just found colonies, but to found additional mines and lead expeditions into Agartha.