Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
Zobrazuje se 21–26 z 26 položek
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Aktualizace: 22. srp. 2021 v 20.19

Balance:
Automage Forge ritual cost reduced to 100 gems total, but requires rubies and emeralds now.

Fixes:
Runeforging rituals with 4 gem costs have a singular cost that draws from all gems due to cost limits.
Minor comment and cost fixes.

StartPOS:
Converted all unassigned dwarf workers to Dwarfs and Outdoor Dwarfs.
Increased recruitment cost for human units by 50%. You are brave dwarfs, and should not rely on pathetic manlings.

Other:
Test event has an appropriate alert now.

Aktualizace: 22. srp. 2021 v 17.38

Aktualizace: 22. srp. 2021 v 17.20

Aktualizace: 22. srp. 2021 v 7.26

Fixes:
Commented out test event.

Aktualizace: 22. srp. 2021 v 6.00

Fixes:
Several comments fixed.
Fixed a single gem cost.

Aktualizace: 22. srp. 2021 v 4.48

Initial release:

Units:
All dwarf commanders (except Dvala) can either burn (Rune Smiths) or chop (everyone else) forests by default.
Rune smiths branch into enchantment (lvl 1 only) and have access to Storm Magic.
Chosen of Dvalin have access to lvl 2 Dwarf Magic and Geomancy.
All non-Rune Smith commanders can tunnel.
Elder Rune Smiths can be upgraded to Rune Lords with attendant level 3 rituals and better magic access.
New Ancestor God unit is a viable SC chassis with Warrior Wards and Geomancy.

Rituals:
Dvala are no longer mainly passive commanders. Dvala are used to buff mines, found cities, recruit additional troops, and produce defensive enchantments now.
Rune Smiths/Lords now have access to basic enchantment rituals, can scry Agartha, craft items, and provide armywide buffs.
Councilors/Chosen are now used to not just found colonies, but to found additional mines and lead expeditions into Agartha.