Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
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Aggiornamento: 19 set 2021, 23:59

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

Aggiornamento: 5 set 2021, 10:43

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

Aggiornamento: 3 set 2021, 22:00

Fixes:
Typos in elemental Arquebussier weapons fixed.

Aggiornamento: 2 set 2021, 14:42

Hotfix:
Disabled debug event.

Aggiornamento: 2 set 2021, 14:40

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

Aggiornamento: 2 set 2021, 12:50

Update:
Got reminded that commander units should be holy.

Aggiornamento: 31 ago 2021, 21:10

Experimental:
modprio set to 4 to test compatibility changes.

Aggiornamento: 28 ago 2021, 18:19

Aggiornamento: 28 ago 2021, 17:44

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

Aggiornamento: 26 ago 2021, 3:46

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)