RimWorld

RimWorld

iflyBayonet
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Update: 25 Oct, 2024 @ 6:28pm

[Auto-generated text]: Update on 10/25/2024 9:28:02 PM.

Update: 21 Oct, 2022 @ 7:59am

[Auto-generated text]: Update on 10/21/2022 10:59:00 AM.

Update for 1.4.

Update: 21 Aug, 2021 @ 7:37pm

Fixed incorrect version number in init message.

[Auto-generated text]: Update on 8/21/2021 10:37:09 PM.

Update: 21 Aug, 2021 @ 7:36pm

Update: 21 Aug, 2021 @ 7:36pm

Update: 18 Aug, 2021 @ 6:48pm

Fixed bug in the init logging framework.

[Auto-generated text]: Update on 8/18/2021 9:48:06 PM.

Update: 17 Aug, 2021 @ 7:44pm

Rewrote the way VerbProperties (and thus, DamageDefs), Tools, and Manoeuvres are patched. Made it much simpler in API terms as well. Much more elegant in the background.

Fixed bug: lack of recalculation of armour penetration. Bayonets should go through armour; they were not in the past because the armour penetration variable was not being patched properly. Explanation of the average armour penetration also patched.

See https://github.com/ifly6/iflyBayonet/commit/56c9ecb31dc5fec0cce57094e6096ebdca1300e7.

[Auto-generated text]: Update on 8/17/2021 10:44:35 PM.

Update: 17 Aug, 2021 @ 4:42pm

Fixed type of damage inflicted; stab type damage is now inflicted instead of poke or bash type.

[Auto-generated text]: Update on 8/17/2021 7:42:45 PM.

Update: 15 Aug, 2021 @ 9:00pm

[Auto-generated text]: Update on 8/16/2021 12:00:33 AM.

Battle log now says you stabbed someone instead of bashed or poked them. This change also _should_ (not yet thoroughly tested) change injuries from bashes to stabs.

Update: 15 Aug, 2021 @ 10:38am

[Auto-generated text]: Update on 8/15/2021 1:38:16 PM.

Corrected a _major_ bug where having a weapon and equipping a bayonet belt didn't trigger patching of the bayonet tools (original code was tested with the bayonet belt always on and equipping a weapon).

Also fixed another _major_ bug where a weapon would retain it's bayonet-modified tools even after it was unequipped. This also has been fixed.