Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saph's Orbis Terrarum the Roman Map (TSL)
Visar 1–7 av 7 poster
Uppdatering: 17 jan, 2022 @ 2:20

v.1.2d
Added TSL for
CVS_CIVILIZATION_ALAMUT
CVS_CIVILIZATION_URGENCH

Uppdatering: 10 jan, 2022 @ 10:10

v1.2c
Added TSL for CIVITAS Great Seljuqs

Uppdatering: 10 jan, 2022 @ 8:00

v1.2b
Added TSL for TCS Kingdom of Jerusalum
(More TSL for custom civs to come? Maybe :)

Uppdatering: 31 dec, 2021 @ 6:47

v1.2a
Removed redundant lines in config.xml
Added "deep" lowlands option

Uppdatering: 7 okt, 2021 @ 13:50

Version 1.2

1. Optimised the set-up
- Resources can now be map generated, which solves the resource on floodplains issue
- Removed some useless options

2. Added some NFP city states

3. Changed mod name a bit in preparation for the release of my second map

Uppdatering: 19 aug, 2021 @ 20:32

Version 1.1

- Change up some tiles so that you can build the Golden Gate Bridge across the Straits of Gibraltar, Bosporus or Bab-el-Mandeb.
- A Panama Canal connecting the Black Sea and the Arctic is also possible at more locations.
- Added a snow hill so that the Amundsen-Scott Research Station can be built.

Uppdatering: 13 aug, 2021 @ 13:52

Initial release by Skylar Saphyr.

Converted from a Civ 5 map to Civ 6 map using Gedemon's YnAMP and Zobtzler's YnABMC.

Updated for Civ 6: Gathering Storm (TSL civs, city states, resources, natural wonders, coastal lowlands)