Insurgency

Insurgency

Rhineland [rhineland_pve]
Showing 1-4 of 4 entries
Update: 24 Apr, 2024 @ 5:40am

- Changed Checkpoint layout from 10 to 7 objectives (now 1 weapon cache, was 3)
- Missing materials should be fixed
- Fixed bots can see through blue doors and shoot players
- More missaligned textures fixed

Update: 1 Dec, 2021 @ 8:24pm

- Client timeout issue should be fixed, no more crashes to desktop during game on the map
- Changed B objective capture zone to weapon cache, area of C objective were shrink down
- Changed location of B spawnzone

Update: 18 Aug, 2021 @ 1:36pm

- Map name now is rhineland_pve.
- Map no longer supports PvP game modes due to game entity limits. Removed PvP related entities, that not using anymore in PvE gamemodes.
If you want play PvP scenarious on this map, PM me to get VMF and I'll send you required files and explain how to compile map if you're not experienced.
- Refined A, B, C, H objectives bounds, final objective (J) replaced by weapon cache instead of capture zone.
- Merged Security spawn zones and spawn points.
- Reduced Insurgent spawn point count significantly, removed most oppressive spawn points.
- Improved Navmesh, fixed spots where bots used to stuck.
- Fixed some overlay were not applied to certain brush faces.

Known issues I cannot resolve
- Client crashing during game - Lower graphic settings, unsubscribe multiple heavy graphic mods you're running at same time, it's not recommended to run the map with theaters such as Sandstorm Source due to game doesn't have level/texture streaming feauture as Day of Infamy does.
- If you playing solo with 40 bots you'll face bot spawn near you and dev console spamming something "Unable to find spawn point to Team 3 - Fix this". I don't know what causes this issue,I designed map layout with 40 bot support, just lower bot count to 32.

Update: 12 Aug, 2021 @ 3:35pm