DayZ
DayZ-Expansion-Market
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Update: 22 Aug @ 5:44am

Update 1.9.34
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 31 Jul @ 12:25pm

Update 1.9.33
Added:
  • AI: Sitrep now contains more information about status effects (e.g. bleeding, sickness).
  • AI: Statdump now contains additional information (name, position, visibility, stance, settings, wounds, pathogens, symptoms, meds, active modifiers).
  • Core: Added support for deletions by model path + name.
  • Market: Added check for duplicates in same category to help find configuration errors.
  • Market & P2P Market: Added ExpansionMarketModule::GetBuyPricePercent/GetSellPricePercent and ExpansionP2PMarketModule::GetListingPricePercent for 3rd party modding support.

Changed:
  • AI: Changed looting behavior CLOTHING_SIMILAR and CLOTHING_IDENTICAL to only apply to configured slots.
  • AI: If on inverse path, allow jump/climb if physically blocked even if path isn't indicating the possibility to jump/climb.
  • AI: Prevent wound infection altogether instead of just its effects.
  • AI: Companion AI spawned with the AI admin menu now spawn with the last used damage in/out set in the menu (100%/100% if never changed).
  • AI: Sitrep now only contains position information if the AI can know its exact position, i.e. the same restrictions a player would have apply (e.g. if using Expansion Navigation, it depends on the settings, otherwise the AI needs a GPS receiver with battery). Distance to player requesting the sitrep is only included if both player and AI can know their position, or if using Expansion Groups mod and group member 3D markers or group HUD is enabled together with the respective "show distance" setting.
  • AI: Items actively used by AI no longer consume energy.
  • AI: Increased distance of AI hearing for shots and footsteps to better match a real player's in-game hearing ability.
  • Core: Optimized deletions netsync.
  • Market: Market configuration errors like missing trader or traderzone configuration and missing or duplicated items are now logged to `error_<date>_<time>.log` instead of script and crash log.
  • Vehicles: Suppress error log for 3rd party mod vehicles with incorrectly configured damagezones.

Fixed:
  • AI: Fixed the confirmation notification sometimes showing "unknown" when selecting "Default", or "All" from any submenu, in the AI "Looting" admin menu.
  • Core: Fixed collision for deletions not being restored when switching to a different server running identical map and mods.
  • Core: Fixed pathgraph not being updated for deletions.
  • Market: Fixed a long-standing client-side issue where trying to buy an item with an attachment that is a variant of another item failed with the message "The price has changed (...)" if the player attempting the purchase interacted with at least one other trader using a different ExpansionMod/Traders/TraderName.json file before that shares one or more categories with the current trader.
  • Market: Fixed wrong mag item classnames for the vanilla M14 in the default "Rifles" category.
  • Vehicles: Fixed locked vanilla boats not showing owner and locked state when looking at vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 17 Jul @ 4:39am

Update 1.9.32
Added:
  • AI: Added looting behaviors CLOTHING_SIMILAR (loot same type of clothing as currently worn, but no color preference) and CLOTHING_IDENTICAL (only loot clothing of same type and color as currently worn).
  • AI: Added zombie vehicle attack handler and corresponding settings (EnableZombieVehicleAttackHandler and EnableZombieVehicleAttackPhysics in AISettings.json). When enabled, zombies will be able to detect and attack players/AI sitting in vehicles (and the vehicle itself).


Fixed:
  • AI: Fixed AI not looting clothing until UPGRADE is part of looting behavior.
  • AI: Fixed AI not looting clothing that can be used to bandage (e.g. bandana, shemag) unless bleeding or low on bandages.
  • AI: Fixed AI not transitioning to fighting state when attacked while about to enter a vehicle.
  • AI: Fixed AI being able to transition to different FSM states while unconscious in a vehicle.
  • Hardline, Market: Fixed main item getting inserted into attachments if using reputation + rarity for purchase.
  • Licensed, Vehicles: Fixed our beloved meme, the LHD aircraft carrier.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 3 Jun @ 6:22am

Update 1.9.28
Added:
  • AI: Added formation scale & looseness to AI menu.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.28.
  • AI: Only do firearm melee if last melee was more than three seconds ago.
  • AI: Excluded static boats from climbing.
  • AI, Core: Worked around vanilla CTD with static damage source in ProcessDirectDamage (T192088).
  • Main: Disabled setting fog in custom intro scenes to work around vanilla CTD under 1.28 (T192270).
  • Main: Removed outdated pre-1.23 NWAF runway enhancement from default mapping settings.
  • P2P Market: Changed height of details view attachment and cargo lists.

Fixed:
  • AI: Fixed file & inverted file formations not adhering to formation scale.
  • AI: Fixed player respawn counting towards online players.
  • Main: Moved sea platform mapping into map bounds so it can actually be spawned.
  • P2P Market: Fixed scroll position of cargo and attachment list not resetting when entering details view.
  • Quests: Fixed restraining a player that has a quest item in hands not properly updating objective states related to the item.
  • Vehicles: Removed wrong damage states from igniter plug.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 22 May @ 12:40pm

Update 1.9.26
Added:
  • AI: Added looting behavior to AI menu.
  • AI: Added more fine-grained unlimited reload options to AI admin menu.
  • AI: Added ability to directly spawn all factions to AI admin menu.
  • AI: Added damage in/out settings to AI admin menu.
  • AI: Added AI position, health, weapon/ammo, number of threats and current focus information to sitrep (AI menu -> Report).

Changed:
  • AI: Much slower and smoother transition from near detection angle to far angle.
  • AI: Increased near detection angle.
  • AI: Tweaked AI melee to do less blocking/evading when fighting players or other AI.
  • AI: Re-arranged some items in AI menu.
  • Core: Implemented a better fix for vanilla sometimes closing the respawn time dialog prematurely.
  • P2P Market: Turned listing file not existing on removal attempt from error into warning.
  • Spawn Selection: Suppress further calls to select a spawnpoint after the first successful request to spawn was made.
  • Vehicles: Disabled attachments not shown in GUI being able to fall off when ruined.

Fixed:
  • AI: Fixed not taking better melee weapon if looting behavior allows upgrade.
  • Hardline: Fixed swapped Market/P2P Market reputation requirement notification parameters.
  • P2P Market: Fixed not removing expired listing if JSON file or entity storage data does not exist.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 May @ 9:30am

Update 1.9.23
Added:
  • AI: Added load balancing based on player count to AI patrol settings (replaces MaximumDynamicPatrols which has been removed).
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • AI: Melee overhaul. Blocking, evading, finishers.
  • AI: Dynamic FOV based on distance to target.
  • AI: When fighting single zombies, AI may attempt to swap to a melee weapon if the gun in hands is not silenced.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • AI: Fixed not picking up mags if already a mag of same type in inventory and looting behavior doesn't include upgrade.
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Core: Fixed weapon animation state not being applied for static Expansion NPCs.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 5 Mar @ 11:38am

Update 1.9.19
Added:
  • Core: Work around vanilla visual bug T189673 instant smoke disappearance from depleted smoke grenade.
  • Missions: Added workaround for airdrop plane due to vanilla bug T189290. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being.
  • Missions: Added ExpansionAirdropPlaneBasic (not animated) which will be used if DayZ-Expansion-Licensed is not loaded.
  • Missions: Added custom airdrop plane option. Note that custom modded planes need to inherit from ExpansionAirdropPlaneBase in script (House/HouseNoDestruct in config.cpp is ok).

Changed:
  • AI: Moved weather visibility functionality to Core so it can be used by other mods.
  • Hardline, Market, PersonalStorage: Removed obsolete ExpansionM14 from default configs.
  • Missions: If airdrop mission time is too short for plane to reach drop position, only allow mission to end after container has dropped (overtime).
  • Missions: Airdrop plane is now created on client, which means it can be seen and heard from much farther away (up to roughly 1900 meters).
  • Missions: DayZ-Expansion-Licensed is no longer needed to use airdrops, but if you have it, you'll get the accustomed animated airdrop plane instead of the new basic (non-animated) one.
  • Missions: Airdrop plane altitude relative to ground level setting now works irrespective of terrain following (if terrain follow factor is 0, the target drop position is used as ground level).

Fixed:
  • BaseBuilding: Fixed vicinity items being accessible through Expansion walls/floors/ramps.
  • BaseBuilding: Fixed vanilla bug T189675 of being able to access vicinity items through tent windows from certain angles.
  • Main: Added missing liquid types to Expansion milk bottle.
  • Map-Assets: Corrected Sakhal structures addon name.
  • Market, PersonalStorage, Quests: Fixed item tooltips sometimes not getting cleaned up properly.
  • Vehicles: Fixed the UAZ chassis selections so skins work correctly.
  • Vehicles: Fixed Vodnik and Utility boat using wrong HUD.
  • Weapons: Fixed MP5SD SoundSet.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 12:43pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Jan @ 9:28am

Update 1.9.13
Added:
  • Map-Assets: Added Sakhal builder items.

Changed:
  • AI: Use vanilla Building::CanDoorBeOpened/CanDoorBeClosed to determine if attempt should be made to interact with door.
  • AI: Choose area avoidance direction based on distance to target.
  • AI: Changed health threshold for fall safety check to prevent loosing too much health when falling.
  • Animations: Removed DriverBreak from helicopter anim graph (fixes right leg moving to braking position when pulling back cyclic).
  • Hardline: Set common rarity color to medium gray.
  • Spawn-Selection: Expired cooldowns are now purged on load & save (reduces data sent to client on respawn).

Fixed:
  • AI: Missing check if area is actually dangerous.
  • AI: Stop moving if blocked by underground bunker entrance.
  • AI: Fixed not moving if unreachable but points found.
  • Core: Fixed EntityStorageModule::IsCurrentEntity not working as intended.
  • Market: Variants selector scroll bar was ignoring mouse pointer.
  • P2P Market, Personal Storage: Fixed menu could not be closed if loading failed.
  • Spawn-Selection: Respawn cooldowns for equal positions under different named spawn locations will now work correctly.
  • Vehicles: Fixed next engine and connect/disconnect tow actions preventing driver door actions on client when sitting in vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Nov, 2024 @ 11:38am

Update 1.9.9
Added:
  • AI: Will now compensate for bullet drop, increasing accuracy over longer ranges (> 400m).

Changed:
  • AI: Increased distance for going around unaggroed Infected slightly to avoid bumping into them.
  • AI: Will now more reliably go around perimeter of toxic zones if not wearing full NBC gear.
  • Hardline, Market: Changed visual representation of locked market item customization attachments when not having required reputation.
  • Market: Hide main market item preview when customizer is displayed.
  • SpawnSelection: Reset heatbuffer stat when respawning.

Fixed:
  • AI: Validate each shot due to vanilla bug with Weapon::Fire (T186177) and redirect damage to correct entity if necessary.
  • AI: Worked around firearm effects like blood splatter sometimes showing on wrong entity due to vanilla bug with Weapon::Fire (T186177).
  • AI: Fixed swimming.
  • AI: Fixed sitting in vehicle.
  • AI: Fixed not going prone for sniping when it should.
  • Core: Fixed deprecation error when inside a vehicle and hitting an obstacle in a safezone with enough speed that crew would be hurt if not in safezone.
  • Hardline, Market: Fixed reputation requirements not being checked for attachments of presets.
  • Main: Killfeed: Use survivor name if AI name is empty string.
  • Market: Fixed not showing notification about unpersisted money in inventory when using DisallowUnpersisted.
  • Vehicles: Fixed deprecation error when towing.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki