RimWorld
[LTS]Military
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Обновление: 24 апр. 2024 г. в 6:04
автор: LimeTreeSnake

- Fixed values for Railguns to be more vanilla and not as strong in comparison to charge rifle.
- Added spark effects to Railgun projectiles same as in the Advanced ammo.
- Nerfed Scar a lil
- Nerfed glock 19 a lil
- Fixed values for archotech weapons. Now not as strong basically.

Обновление: 9 апр. 2024 г. в 8:57
автор: LimeTreeSnake

- Fixed grenade gizmo not appearing.
- Made GRG craftable
- Made explosives require IED research amongst other things
- GRG range 40.9 -> 38.9
- Renamed some Defs in 1.5, sorry for the inconvenience

Обновление: 31 мар. 2024 г. в 0:45
автор: LimeTreeSnake

[Auto-generated text]: Update on 3/31/2024 9:45:44 AM.

Обновление: 29 мар. 2024 г. в 9:52
автор: LimeTreeSnake

2024-03-29
- Added a crossbow
- Buffed Musket range
- Tweaked weapon stats and damages.
- nerfed armor and clothing values.
- AT4 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Grenades m59 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Changed cost of Bodyarmor 12

Обновление: 6 сен. 2023 г. в 3:12

2023-09-06
- Upped radius for AT4 2.9 -> 3.9
- Lowered radius for Carl Gustav GRG 4.9 -> 3.9
- UMP now use its correct projectile.
- Increased damage for the Musket Rifle
- Moved sound to LTS Systems

Обновление: 26 июл. 2023 г. в 4:48

2023-07-26
- Added SMG projectiles for the UMP and MP5SD.
- Made AT4 cost (25 Steel, 25 Chemfuel) instead of (25 Steel, 1 component)
- Improved Scar-H

Обновление: 25 июл. 2023 г. в 5:39

fixed ulfberth being craftable

Обновление: 25 июл. 2023 г. в 5:32

- Added new sounds.
- Added some swords and a pike.
- Added new projectiles.
- Added Carolean outfit.
- Added a musket rifle.
- Added a polymer bow.
- Added Scar-H
- Added AX50
- Added Spas 12
- Added RemingtonM1187
- Added Benelli M4
- Added Bodyarmor 12 (kroppskydd 12)
- Added Triton kit
- New kits added (Kroppskydd & Titan) utilize the kit system from Ammunition Framework.
- Research ComplexClothing -> FlakArmor for apparel.
- Tags IndustrialMilitaryBasic -> IndustrialMilitaryAdvanced for apparel
- Added skill requirement crafting 5.
- Apparel made at machining table.
- Lowered armor for clothing, increased armor for armor pieces like helmet.
- Tweaked values to make the regular uniform not as OP.
- Tried balancing the guns a bit, basically nerfed a lot but still good
- Upped stats of PSG90 due to dealing less damage now.
- Added LTS_Systems as required mod due to planned future move of sounds there for me and others to use.
- Made outfits uncolourable.
- Renamed the railgun series

Обновление: 9 окт. 2022 г. в 0:43

2022-10-09
- Updated for 1.4, 1.3 stays as is and wont be updated.
- Altered cost of Morakniv, forgot that part whops.
- Fixed PKM graphic
- Fixed GRG using regular verb for shooting
- GRG Changed warmup 7->4
- GRG Changed cooldown 4.5-> 7
- Morakniv no longer considered blunt lol.
- Buffed Morakniv as well
- Added a new line of archotech weapons.

Обновление: 19 июн. 2022 г. в 5:01

- Lowered sound on pistols.... gods why did not anyone say anything!
- Reduced accuracy of Glock 19 close range
- Added m90 helmets
- Lowered value of AT4
- Lowered steel requirement of AT4 40->25
- Made Morakniv smithable instead of fabricationbench...