Company of Heroes 2

Company of Heroes 2

Zycat AI
目前顯示第 31-40 項,共 201 項
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更新:2022 年 1 月 30 日 @ 上午 12:18

更新:2022 年 1 月 29 日 @ 下午 5:14

Name change to be more searchable, A.I -> AI

Soviet Guards and Guards Airborne priority increased for Expert.

Let me know if there's any problems with the name change.

更新:2022 年 1 月 29 日 @ 上午 2:44

(Very) Minor adjustments to Ostruppen doctrine build order.

更新:2022 年 1 月 29 日 @ 上午 1:12

Updated Wehrmacht Ostheer early build order.

更新:2022 年 1 月 28 日 @ 下午 9:44

A.I will use scouting abilities again now, albeit much rarer.

更新:2022 年 1 月 27 日 @ 下午 7:27

Minor update, M10 (Both USF and UKF variants) will now be built more. OKW Puma will now prioritize vehicles more.

更新:2022 年 1 月 27 日 @ 上午 4:25

Small update, Rear Echelon Volley Fire is now enabled and will be used only under very specific conditions.

更新:2022 年 1 月 26 日 @ 下午 11:30

OST A.I will now upgrade starting base defenses to medical stations, at the normal cost of bunker+upgrade. Soviet Hard & Expert A.I early build orders updated.

Also, Easy A.I has 0.8x resource multipliers for now. This is intended to be a stop-gap measure until I find better ways to create an easier experience without the resource debuff.

更新:2022 年 1 月 25 日 @ 下午 7:27

Minor update addressing OKW Flak Half-Track

更新:2022 年 1 月 25 日 @ 下午 5:59

Infantry update, they should use more cover from now on. Also reduced the delay between vehicle tactic commands and targetting, let me know if it creates performance problems.

Flak Half-tracks (USF and OKW) will now use handbrake to shoot.