Company of Heroes 2

Company of Heroes 2

Zycat AI
201件中 11-20 を表示
< 1  2  3  4 ... 21 >
更新: 2022年2月15日 @ 7時52分

Adjusted all doctrinal infantry build orders. Yes. ALL.

Unlocked Command Panzer IV Smoke Shot to smoke your AT guns.
Unlocked Artillery Field Officer's Heavy Mortar Barrage.
Unlocked Grenadier Model 24 stun grenade for certain doctrines.
Limited Medical Supply Airdrops.

更新: 2022年2月12日 @ 5時32分

Adjustments to pathing, capture, and attack priority.

更新: 2022年2月12日 @ 2時22分

Cromwell and Comet smoke shots will only target AT guns now instead of all team weapons.

更新: 2022年2月11日 @ 23時51分

Fixes to OKW Standard/Hard build orders.

Adjustments to non-turreted vehicle behaviors.

Scouting commander abilities will now be properly rate-limited and won't be spammed now.

更新: 2022年2月10日 @ 6時10分

更新: 2022年2月10日 @ 5時23分

Some combat_eval logic adjustments.

更新: 2022年2月10日 @ 0時36分

Reversed combat_eval logic, see if it helps.

更新: 2022年2月9日 @ 3時29分

Anti-vehicle snares will now check if it can actually snare the vehicle.

Reintroduced pop cap reserves, the AI will not build units when there's less than x pop remaining.

More smaller adjustments to USF officers (less of them) and UKF officer (also less).

更新: 2022年2月8日 @ 16時39分

Bugfixes.

更新: 2022年2月8日 @ 6時16分

Redid the Volley Fire code, now it will properly check requirements before it is executed. Also some other minor adjustments.

Adjusted Tulip rockets so it will only fire on non moving vehicles.