Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Knights of Solomon
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Uppdatering: 3 apr, 2022 @ 12:54

Added unique building art for the Temple of Solomon.
Mostly compatible with JNR's Urban Complexity Worship and Spirituality expansions as well as Religions Expanded. Models may not load 100% correctly in certain combinations of Holy Site buildings with either of those mods loaded.

Uppdatering: 26 mar, 2022 @ 19:42

Updated art

Uppdatering: 23 mar, 2022 @ 14:25

Fixed compatibility with Infixo's Better Religion Screen.
Fixed compatibility with Rise and Fall ruleset.

Uppdatering: 19 mar, 2022 @ 17:40

Text fixes

Uppdatering: 19 mar, 2022 @ 17:33

Changed the extra belief to only trigger if the player has one of each kind of belief.
Incompatibility discovered with Better Religion Screen.

Uppdatering: 1 jan, 2022 @ 16:58

Uppdatering: 29 dec, 2021 @ 11:28

Rolling back the rollback and adding compatibility with Civ VI Gold, which allows more beliefs than usual.

Uppdatering: 29 dec, 2021 @ 7:50

Rolled back changes to the fifth belief selection.

Uppdatering: 28 dec, 2021 @ 20:02

Updated the fifth belief choice: you may now choose from any beliefs that are not already in your religion, including beliefs that have already been chosen as part of another civilization's religion.

Uppdatering: 18 dec, 2021 @ 12:03

Major rebalance update:

Tier 1:
Gain +1 Great Prophet and Great General Points per turn. Your Apostles gain the Orator promotion. Cities with a Shrine earn +1 trade route capacity if there is not already a Market or Lighthouse in the city.

Tier 2:
Temple of Solomon: +25% Production in this city toward land military units. This Holy Site district generates Gold equal to its Faith adjacency bonus.

Tier 3:
No changes

Tier 4:
Your land combat units start with a free promotion. Your Apostles gain the Proselytizer promotion. Gain up to three free beliefs in your founded religion, limited to five beliefs in total.