RimWorld
Repair Items
Mostrando 11-20 de 22 aportaciones
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Actualización: 4 NOV 2022 a las 9:26 a. m.

[Auto-generated text]: Update on 11/4/2022 4:26:21 PM.

-Fabricors should now also repair items

Actualización: 1 NOV 2022 a las 10:50 a. m.

[Auto-generated text]: Update on 11/1/2022 5:50:26 PM.

- Added "Remove Tainted" option to the Mod Options
- This setting means that repairing apparel to full hp also removes 'Tainted' status
- Note this requires "Allow Tainted" option to also be ticked

Actualización: 23 OCT 2022 a las 7:43 a. m.

[Auto-generated text]: Update on 10/23/2022 3:43:08 PM.

-Fixed mod settings page

Actualización: 23 OCT 2022 a las 3:54 a. m.

[Auto-generated text]: Update on 10/23/2022 11:54:32 AM.

Actualización: 23 OCT 2022 a las 3:51 a. m.

Actualización: 23 OCT 2022 a las 3:51 a. m.

[Auto-generated text]: Update on 10/23/2022 11:51:12 AM.

Actualización: 22 OCT 2022 a las 12:32 p. m.

[Auto-generated text]: Update on 10/22/2022 8:32:13 PM.

-1.4 Patch

Actualización: 14 AGO 2021 a las 9:49 a. m.

[Auto-generated text]: Update on 8/14/2021 5:49:06 PM.

- Fixed compatibility issue with Avali Race Mod
- Small change to fix some common errors

Actualización: 12 AGO 2021 a las 9:13 a. m.

[Auto-generated text]: Update on 8/12/2021 5:13:46 PM.

- Now has some settings customisable in the Mod Settings as follows:
+ Allow Weapons
+ Allow Armour
+ Allow Clothing
+ Allow Tainted
+ Allow Bio-coded
+ Maximum damage percentage threshold

Actualización: 3 AGO 2021 a las 2:45 p. m.

[Auto-generated text]: Update on 8/3/2021 10:45:06 PM.

- New logo by my amazing girlfriend.