RimWorld
Mechanoid Recon Hive
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Actualizare: 23 mai 2022 @ 16:04

Actualizare: 23 mai 2022 @ 16:02

[Auto-generated text]: Update on 5/23/2022 5:02:47 PM.

Actualizare: 23 mai 2022 @ 5:11

[Auto-generated text]: Update on 5/23/2022 6:11:14 AM.

Actualizare: 22 mai 2022 @ 18:09

-Rebalance of combat power / raid curves, very much wip
-New voices for Shockmech, Lycosa, Pathfinder
-first raid days decreased from 180 to 90 (3 years to 1.5)
-Toned down the Scarab sounds
: Update on 5/22/2022 7:08:50 PM.

Actualizare: 9 oct. 2021 @ 21:39

Recon mechs won't be targeted while sleeping in clusters: Update on 10/9/2021 10:39:54 PM.

Actualizare: 13 sept. 2021 @ 18:26

CE: changes to the Lycosa's bodypart heights, made sight clusters smaller but the head is easier to hit. Should be able to k/o the brain if you can pen 30mm RHA: Update on 9/13/2021 7:26:07 PM.

Actualizare: 12 sept. 2021 @ 15:25

[Auto-generated text]: Update on 9/12/2021 4:25:17 PM.

Actualizare: 12 sept. 2021 @ 14:35

CE patch: New textures, new sounds, keep your flak cannons loaded and pop smoke.

to make a long story short I'm too busy with classes to look through rimworld and see how mechanoid-type pawns are defined since it turns out they're a lot more than whats just in XML, a huge oversight and I am sorry. I'm returning this mod to it's pre-workshop state, basically they're all mechanoids now but still should stay separate and hostile with the vanilla faction outside of Royalty's mech clusters. This means they got much tougher, good luck!

Update on 9/12/2021 3:34:58 PM.

Actualizare: 22 aug. 2021 @ 21:20

Now compatible with "what the hack", due to how WTH and Royalty's mechanoid clusters search for mechanoid type pawns these recon mechs will spawn in mech clusters.

Slight visual changes to the lycosa.

Update on 8/22/2021 10:20:23 PM.

Actualizare: 18 aug. 2021 @ 23:13

[Auto-generated text]: Update on 8/19/2021 12:13:29 AM.